Commit graph

14 commits

Author SHA1 Message Date
Andreas Kling
a733a30373 LibJS: Write computed function default arguments into the call frame
Previously, default argument values would only show up when accessing
the argument by parameter name. This patch makes us write them back
into the call frame so they can be accessed via VM::argument() as well.
2021-06-14 11:26:12 +02:00
Ali Mohammad Pur
8b3f8879c1 LibJS: Use an enum class instead of 'bool is_generator'
This avoid confusion in the order of the multiple boolean parameters
that exist.
2021-06-11 19:42:58 +04:30
Ali Mohammad Pur
3234697eca LibJS: Implement generator functions (only in bytecode mode) 2021-06-11 00:30:09 +02:00
Gunnar Beutner
6a0d1fa259 LibJS: Store strings in a string table
Instead of using Strings in the bytecode ops this adds a global string
table to the Executable struct which individual operations can refer
to using indices. This brings bytecode ops one step closer to being
pointer free.
2021-06-09 17:42:52 +02:00
Andreas Kling
b61f198d22 LibJS: Rename Bytecode::ExecutionUnit => Bytecode::Executable 2021-06-09 09:24:32 +02:00
Ali Mohammad Pur
01e8f0889a LibJS: Generate bytecode in basic blocks instead of one big block
This limits the size of each block (currently set to 1K), and gets us
closer to a canonical, more easily analysable bytecode format.
As a result of this, "Labels" are now simply entries to basic blocks.
Since there is no more 'conditional' jump (as all jumps are always
taken), JumpIf{True,False} are unified to JumpConditional, and
JumpIfNullish is renamed to JumpNullish.
Also fixes #7914 as a result of reimplementing the loop logic.
2021-06-09 09:07:29 +02:00
Andreas Kling
4ba2eb8fe5 LibJS: Cache generated bytecode for ScriptFunction
It's silly to generate new bytecode every time you call a function.
Let's just cache the code instead. :^)
2021-06-07 18:11:59 +02:00
Andreas Kling
7cbe4daa7c LibJS: Move bytecode debug spam behind JS_BYTECODE_DEBUG :^) 2021-06-07 18:11:59 +02:00
Andreas Kling
80b1604b0a LibJS: Compile ScriptFunctions into bytecode and run them that way :^)
If there's a current Bytecode::Interpreter in action, ScriptFunction
will now compile itself into bytecode and execute in that context.

This patch also adds the Return bytecode instruction so that we can
actually return values from called functions. :^)

Return values are propagated from callee to caller via the caller's
$0 register. Bytecode::Interpreter now keeps a stack of register
"windows". These are not very efficient, but it should be pretty
straightforward to convert them to e.g a sliding register window
architecture later on.

This is pretty dang cool! :^)
2021-06-07 18:11:59 +02:00
Ali Mohammad Pur
7a00d6d9c8 LibJS: Implement destructuring assignments and function parameters 2021-05-29 23:02:23 +04:30
Stephan Unverwerth
10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
speles
913fd8de13 LibJS: Respect declaration kind for variables inside functions 2021-02-26 16:59:37 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibJS/Runtime/ScriptFunction.cpp (Browse further)