Commit graph

8 commits

Author SHA1 Message Date
Andreas Kling
a565121793 LibWeb: Move HTML object model stuff into LibWeb/HTML/
Take a hint from SVG and more all the HTML classes into HTML instead of
mixing them with the DOM classes.
2020-07-26 17:51:00 +02:00
Andreas Kling
3cb50a4714 LibWeb: Rename Element::tag_name() => local_name()
To prepare for fully qualified tag names, let's call this local_name.
Note that we still keep an Element::tag_name() around since that's what
the JS bindings end up calling into for the Element.tagName property.
2020-07-23 18:18:13 +02:00
Andreas Kling
440b4ece22 LibWeb: Move border width and color into LayoutStyle
To make this possible, I also had to give each LayoutNode a Document&
so it can resolve document-specific colors correctly. There's probably
ways to avoid having this extra member by resolving colors later, but
this works for now.
2020-06-24 19:43:27 +02:00
Andreas Kling
b959d06ace LibWeb: Generate HTMLCanvasElement bindings from IDL :^) 2020-06-21 15:37:13 +02:00
Andreas Kling
992697d99f LibWeb: Add HTML::TagNames namespace for global tag name FlyStrings
Instead of "iframe", we can now say HTML::TagNames::iframe and avoid
a FlyString lookup.
2020-06-07 23:27:03 +02:00
Andreas Kling
3f698db85d LibWeb: Limit the maximum size of <canvas> bitmap buffers
We will no longer create bitmap buffers for canvases that exceed a
total area of (16384 * 16384) pixels. This matches what some other
browser do.

Thanks to @itamar8910 for finding this! :^)
2020-04-15 12:29:21 +02:00
Andreas Kling
7309642ca8 LibWeb: Use FlyString for Element tag names
This makes selector matching a lot more efficient, and also reduces the
number of strings on the heap.
2020-03-22 19:12:10 +01:00
Andreas Kling
a37c29e353 LibWeb: Add <canvas> element and start fleshing out CRC2D
This patch adds HTMLCanvasElement along with a LayoutCanvas object.
The DOM and layout parts are very similar to <img> elements.

The <canvas> element holds a Gfx::Bitmap which is sized according to
the "width" and "height" attributes on the element.

Calling .getContext("2d") on a <canvas> element gives you a context
object that draws into the underlying Gfx::Bitmap of the <canvas>.
The context weakly points to the <canvas> which allows it to outlive
the canvas element if needed.

This is really quite cool. :^)
2020-03-19 19:07:56 +01:00