Commit graph

16 commits

Author SHA1 Message Date
Nick Miller
9a2c80c791 SoundPlayer: Handle any input file sample rate
This commit addresses two issues:
1. If you play a 96 KHz Wave file, the slider position is incorrect,
   because it is assumed all files are 44.1 KHz.
2. For high-bitrate files, there are audio dropouts due to not
   buffering enough audio data.

Issue 1 is addressed by scaling the number of played samples by the
ratio between the source and destination sample rates.

Issue 2 is addressed by buffering a certain number of milliseconds
worth of audio data (instead of a fixed number of bytes).
This makes the the buffer size independent of the source sample rate.

Some of the code is redesigned to be simpler. The code that did the
book-keeping of which buffers need to be loaded and which have been
already played has been removed. Instead, we enqueue a new buffer based
on a low watermark of samples remaining in the audio server queue.

Other small fixes include:
1. Disable the stop button when playback is finished.
2. Remove hard-coded instances of 44100.
3. Update the GUI every 50 ms (was 100), which improves visualizations.
2021-06-21 03:13:59 +04:30
Nick Miller
dec9ed066d LibAudio: Avoid reading past the end of sample data
Prior code in `WavLoader::get_more_samples()` would attempt to
read the requested number of samples without actually checking
whether that many samples were remaining in the stream.
This was the cause of an audible pop at the end of a track, due
to reading non-audio data that is sometimes at the end of a Wave file.

Now we only attempt to read up to the end of sample data, but no
further.

Also, added comments to clarify the meaning of "sample", and how it
should be independent of the number of channels.
2021-06-21 03:13:59 +04:30
Nick Miller
2b789adc16 LibAudio: Add support for WAVE_FORMAT_EXTENSIBLE
This enables support for playing float32 and float64
WAVE_FORMAT_EXTENSIBLE files.

The PCM data format is encoded in the
first two bytes of the SubFormat GUID inside of the
WAVE_FORMAT_EXTENSIBLE `fmt` chunk.

Also, fixed the RIFF header size check to allow up to
maximum_wav_size (currently defined as 1 GiB).
The RIFF header size is the size of the entire
file, so it should be checked against the largest Wave size.
2021-06-09 22:58:44 +04:30
Nick Miller
23d5b99fbf LibAudio: Make Loader::seek() treat its input as a sample index
This fixes a bug where if you try to play a Wave file a second
time (or loop with `aplay -l`), the second time will be pure
noise.

The function `Audio::Loader::seek` is meant to seek to a specific
audio sample, e.g. seek(0) should go to the first audio sample.
However, WavLoader was interpreting seek(0) as the beginning
of the file or stream, which contains non-audio header data.

This fixes the bug by capturing the byte offset of the start of the
audio data, and offseting the raw file/stream seek by that amount.
2021-06-09 17:30:08 +04:30
Nick Miller
ed5777eb0a LibAudio: WavLoader: Avoid reading partial samples
When samples are requested in `Audio::Loader::get_more_samples`,
the request comes in as a max number of bytes to read.

However, the requested number of bytes may not be an even multiple
of the bytes per sample of the loaded file. If this is the case, and
the bytes are read from the file/stream, then
the last sample will be a partial/runt sample, which then offsets
the remainder of the stream, causing white noise in playback.

This bug was discovered when trying to play 24-bit Wave files, which
happened to have a sample size that never aligned with the number
of requested bytes.

This commit fixes the bug by only reading a multiple of
"bytes per sample" for the loaded file.
2021-06-08 00:38:54 +04:30
Nick Miller
3938b56577 LibAudio+LibCore: Remove unnecessary IODeviceStreamReader.h
IODeviceStreamReader isn't pulling its weight.
It's essentially a subset of InputFileStream with only one user
(WavLoader).

This refactors WavLoader to use InputFileStream instead.
2021-06-08 00:38:54 +04:30
Ali Mohammad Pur
a91a49337c LibCore+Everywhere: Move OpenMode out of IODevice
...and make it an enum class so people don't omit "OpenMode".
2021-05-12 11:00:45 +01:00
Gunnar Beutner
6cf59b6ae9 Everywhere: Turn #if *_DEBUG into dbgln_if/if constexpr 2021-05-01 21:25:06 +02:00
kleines Filmröllchen
563cc17a50 LibAudio: Support 32 and 64-bit float WAV files
LibAudio's WavLoader plugin for loading WAV files now supports loading
audio files with 32-bit float or 64-bit float samples.

By supporting these new non-int sample formats, Audio::Buffer now stores
the sample format (out of a list of supported formats) instead of the
raw bit depth. (The bit depth is easily calculated with
pcm_bits_per_sample)
2021-04-26 19:08:40 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Idan Horowitz
00f1cb924b LibAudio: decrease WavLoader's size limit to a more reasonable size
A 4 GiB wav (current size limit) is very unreasonable, and larger
than oss-fuzz's 2.5 GiB per-process memory limit.
2021-03-16 18:40:42 +01:00
Luke
152af3a297 LibAudio: Move format and BPS checks before VERIFYs in WAV loader
It was accidentally checking the format/bits per sample too late,
which would crash with the assertion.
2021-03-01 11:09:09 +01:00
Luke
69df86c1d6 LibAudio: Use handle_any_error in WAV loader
It was using has_any_error, which causes an assertion failure when
destroying the stream. Instead, use handle_any_error, as the
WAV loader does handle errors.
2021-03-01 11:09:09 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
asynts
eea72b9b5c Everywhere: Hook up remaining debug macros to Debug.h. 2021-01-25 09:47:36 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibAudio/WavLoader.cpp (Browse further)