This renames IntegerIndexedElementGet to TypedArrayGetElement, and
IntegerIndexedElementSet to TypedArraySetElement.
This also renames the indexedPosition variable inside these method
definitions to byteIndexInBuffer.
These are part of a couple editorial changes in the ECMA-262 spec. See:
https://github.com/tc39/ecma262/commit/03e4410https://github.com/tc39/ecma262/commit/a1a4d48
The remainder of the changes in those commits apply to the resizable
ArrayBuffer spec, which is not implemented in LibJS as of this commit.
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
$ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
Meta Ports Ladybird Tests Kernel)
$ perl -pie 's/\bDeprecatedString\b/ByteString/g;
s/deprecated_string/byte_string/g' $xs
$ clang-format --style=file -i \
$(git diff --name-only | grep \.cpp\|\.h)
$ gn format $(git ls-files '*.gn' '*.gni')
We previously had a concept of unique shapes, which meant that they
couldn't be shared between multiple objects.
Object shapes became unique in three situations:
- They were the shape of the global object.
- They had more than 100 properties added to them.
- They had one or more properties deleted from them.
Unfortunately, unique shapes presented an annoying problem for inline
caches, and we added a "unique shape serial number" for being able to
tell that a unique shape had been mutated.
This patch gets rid of the concept of unique shapes, simplifying all
the caching code, since inline caches can now simply perform a shape
check and then we're good.
To make this possible, we now have the concept of delete transitions,
which occur when a property is deleted from a shape.
Note that this patch by itself introduces a performance regression in
some situtations, since we now create a lot more shapes, and marking
their property keys can be very heavy. This will be addressed in a
subsequent patch.
These are just like Uint8Array, except Put values have to be clamped
in the 0..255 range.
Takes CPU usage from 40% to 30% on the "Canvas Cycle" demo at
http://www.effectgames.com/demos/canvascycle/ :^)
This patch makes IteratorRecord an Object. Although it's not exposed to
author code, this does allow us to store it in a VM register.
Now that we can store it in a VM register, we don't need to convert it
back and forth between IteratorRecord and Object when accessing it from
bytecode.
The big win here is avoiding 3 [[Get]] accesses on every iteration step
of for..of loops. There are also a bunch of smaller efficiencies gained.
20% speed-up on this microbenchmark:
function go(a) {
for (const p of a) {
}
}
const a = [];
a.length = 1_000_000;
go(a);
(Instead of MarkedVector<Value>.) This is a step towards not storing
argument lists in MarkedVector<Value> at all. Note that they still end
up in MarkedVectors since that's what ExecutionContext has.
By checking a few conditions up front, we can do a very specialized
direct access into the underlying byte storage for 8/16/32-bit typed
arrays. This relies on the fact that typed arrays are guaranteed to
be type-appropriately aligned within the underlying array buffer.
This patch makes it possible for JS::Object::internal_set() to populate
a CacheablePropertyMetadata, and uses this to implement a basic
monomorphic cache for the most common form of property write access.
Using ErrorType::ReferencePrimitiveSetProperty the errors for primitives
now look like "Cannot set property 'foo' of number '123'".
The strict-mode-errors test has been adjusted and re-enabled.
There are a lot of native C++ functions that will be used by both the
bytecode interpreter and jitted code. Let's put them in their own file
instead of having them in Interpreter.cpp.