Commit graph

15 commits

Author SHA1 Message Date
Sam Atkins
bc77f84359 LibWeb: Stop passing Realm unnecessarily to parse CSS properties
Also use the parse_css_value() helper in cases where we previously
constructed a Parser manually.
2024-12-05 19:59:57 +01:00
Lucien Fiorini
e8cc0dc998 LibWeb+LibGfx: Implement shadowBlur for Canvas2D 2024-12-05 17:07:13 +01:00
Aliaksandr Kalenik
72f093ba9f LibWeb: Null-check surface before allocating painter for context2d
Fixes https://github.com/LadybirdBrowser/ladybird/issues/2755
2024-12-04 16:58:55 +01:00
Aliaksandr Kalenik
f719b05ab9 LibWeb: Delegate painting surface allocation to canvas's active context
This change prepares for the addition of WebGL support, where painting
surface allocation process will differ from that of context2d.
2024-12-03 23:35:45 +01:00
Pavel Shliak
dbfe5be9ff LibGfx: Delete DeprecatedPainter 2024-11-25 21:13:53 +01:00
Shannon Booth
f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00
Shannon Booth
9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00
Timothy Flynn
93712b24bf Everywhere: Hoist the Libraries folder to the top-level 2024-11-10 12:50:45 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Lenny Maiorani
e6f907a155 AK: Simplify constructors and conversions from nullptr_t
Problem:
- Many constructors are defined as `{}` rather than using the ` =
  default` compiler-provided constructor.
- Some types provide an implicit conversion operator from `nullptr_t`
  instead of requiring the caller to default construct. This violates
  the C++ Core Guidelines suggestion to declare single-argument
  constructors explicit
  (https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#c46-by-default-declare-single-argument-constructors-explicit).

Solution:
- Change default constructors to use the compiler-provided default
  constructor.
- Remove implicit conversion operators from `nullptr_t` and change
  usage to enforce type consistency without conversion.
2021-01-12 09:11:45 +01:00
asynts
938e5c7719 Everywhere: Replace a bundle of dbg with dbgln.
These changes are arbitrarily divided into multiple commits to make it
easier to find potentially introduced bugs with git bisect.Everything:

The modifications in this commit were automatically made using the
following command:

    find . -name '*.cpp' -exec sed -i -E 's/dbg\(\) << ("[^"{]*");/dbgln\(\1\);/' {} \;
2021-01-09 21:11:09 +01:00
Tom
75f61fe3d9 AK: Make RefPtr, NonnullRefPtr, WeakPtr thread safe
This makes most operations thread safe, especially so that they
can safely be used in the Kernel. This includes obtaining a strong
reference from a weak reference, which now requires an explicit
call to WeakPtr::strong_ref(). Another major change is that
Weakable::make_weak_ref() may require the explicit target type.
Previously we used reinterpret_cast in WeakPtr, assuming that it
can be properly converted. But WeakPtr does not necessarily have
the knowledge to be able to do this. Instead, we now ask the class
itself to deliver a WeakPtr to the type that we want.

Also, WeakLink is no longer specific to a target type. The reason
for this is that we want to be able to safely convert e.g. WeakPtr<T>
to WeakPtr<U>, and before this we just reinterpret_cast the internal
WeakLink<T> to WeakLink<U>, which is a bold assumption that it would
actually produce the correct code. Instead, WeakLink now operates
on just a raw pointer and we only make those constructors/operators
available if we can verify that it can be safely cast.

In order to guarantee thread safety, we now use the least significant
bit in the pointer for locking purposes. This also means that only
properly aligned pointers can be used.
2020-11-10 19:11:52 +01:00
Andreas Kling
c46439f240 LibWeb: Move HTML classes into the Web::HTML namespace 2020-07-28 18:55:48 +02:00
Matthew Olsson
335916d8db LibGfx: Templatize Point, Size, and Rect 2020-07-27 01:06:26 +02:00
Andreas Kling
a565121793 LibWeb: Move HTML object model stuff into LibWeb/HTML/
Take a hint from SVG and more all the HTML classes into HTML instead of
mixing them with the DOM classes.
2020-07-26 17:51:00 +02:00
Renamed from Libraries/LibWeb/DOM/CanvasRenderingContext2D.cpp (Browse further)