Commit graph

17 commits

Author SHA1 Message Date
Timothy Flynn
93712b24bf Everywhere: Hoist the Libraries folder to the top-level 2024-11-10 12:50:45 +01:00
Aliaksandr Kalenik
4b93e27698 LibGfx+LibWeb: Create PaintingSurface snapshot without GPU->RAM readback
...by constructing ImmutableBitmap directly from SkImage.

This is a huge optimization for the case when content of canvas is
painted onto another canvas, as it allows pixels to remain in GPU memory
throughout the process.

Fixes performance regression on https://playbiolab.com/ introduced by
switching to GPU-backend for canvas.
2024-11-09 20:51:24 +01:00
Aliaksandr Kalenik
698bca686e LibGfx+LibWeb: Cache SkImage in ImmutableBitmap
By caching the SkImage that is reused across repaints, we allow Skia t
optimize GPU texture caching.

ImmutableBitmap is chosen to own the SkImage because it guarantees that
the underlying pixels cannot be modified. This is not the case for
Gfx::Bitmap, where invalidating the SkImage would be challenging since
it exposes pointers to underlying data through methods like scanline().
2024-11-09 20:51:24 +01:00
Aliaksandr Kalenik
a2c33ea4e1 LibWeb: Return ImmutableBitmap from PaintingSurface::create_snapshot()
This is a preparation for upcoming changes where ImmutableBitmap will
own SkImage allowing Skia to cache GPU textures across repaints.
2024-11-09 20:51:24 +01:00
Aliaksandr Kalenik
a7cbc7a6b8 LibWeb+LibGfx: Use GPU backend for <canvas>
This is implemented by using a GPU-accelerated surface for <canvas> when
a GPU context is available.

A side effect of this change is that all canvas modifications have to be
performed through Gfx::Painter, and whenever its content has to be
accessed, we need to take a snapshot of the corresponding GPU surface.

A new DrawPaintingSurface display list command is introduced to allow
cheap blitting of canvas content without having to read GPU surface
content into RAM.
2024-11-07 13:48:12 +01:00
Andreas Kling
175f3febb8 LibWeb: Make DOMException take error message as a String
There was no need to use FlyString for error messages, and it just
caused a bunch of churn since these strings typically only existed
during the lifetime of the error.
2024-10-12 21:14:18 +02:00
Andreas Kling
cd0e4a49b8 LibWeb: Make SVGImageElement part of CanvasImageSource union
This is very janky at the moment but it also more correct. :^)
2024-10-04 20:01:22 +02:00
Shannon Booth
bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00
Lucas CHOLLET
94128fe027 LibWeb: Make CanvasImageSource also be an ImageBitmap 2024-04-08 14:25:36 +02:00
Andreas Kling
c0d7f748ed LibWeb: Avoid FlyString lookups when setting IDL interface prototypes
This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.
2024-03-16 16:35:54 +01:00
Shannon Booth
96af80acd1 LibWeb: Port Intrinsics from DeprecatedString 2023-11-28 17:15:27 -05:00
Andreas Kling
bfd354492e LibWeb: Put most LibWeb GC objects in type-specific heap blocks
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.

This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.

I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
2023-11-19 22:00:48 +01:00
Shannon Booth
41928c2902 LibWeb: Port DOMException interface from DeprecatedString to String 2023-09-06 11:44:45 -04:00
Andreas Kling
72c9f56c66 LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
2023-08-13 15:38:42 +02:00
Andreas Kling
18c54d8d40 LibJS: Make Cell::initialize() return void
Stop worrying about tiny OOMs.

Work towards #20405
2023-08-08 07:39:11 +02:00
MacDue
3a0a7e3e96 LibGfx+LibWeb: Propagate OOM when creating PaintStyles 2023-03-02 11:49:13 +01:00
MacDue
f74e2da875 LibWeb: Implement CanvasRenderingContext2D.createPattern()
This is a first pass at implementing CRC2D.createPattern() and the
associated CanvasPattern object. This implementation only works for a
few of the required image sources [like CRC2D.drawImage()], and does
not yet support transforms. Other than that it supports everything
else (which is mainly the various repeat modes).
2023-02-03 20:36:21 +01:00