This URL library ends up being a relatively fundamental base library of
the system, as LibCore depends on LibURL.
This change has two main benefits:
* Moving AK back more towards being an agnostic library that can
be used between the kernel and userspace. URL has never really fit
that description - and is not used in the kernel.
* URL _should_ depend on LibUnicode, as it needs punnycode support.
However, it's not really possible to do this inside of AK as it can't
depend on any external library. This change brings us a little closer
to being able to do that, but unfortunately we aren't there quite
yet, as the code generators depend on LibCore.
From https://drafts.csswg.org/css-backgrounds-4/#background-clip
"The background is painted within (clipped to) the intersection of the
border box and the geometry of the text in the element and its in-flow
and floated descendants"
This change implements it in the following way:
1. Traverse the descendants of the element, collecting the Gfx::Path of
glyphs into a vector.
2. The vector of collected paths is saved in the background painting
command.
3. The painting commands executor uses the list of glyphs to paint a
mask for background clipping.
Co-authored-by: Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
When the caller of NumericCalculationNode::resolve() does not provide
a percentage_basis, it expects the method to return a raw percentage
value.
Fixes crashing on https://discord.com/login
Instead of serializing two calc() values to String and then comparing
those strings, we can now compare calc() values by actually traversing
their internal CalculationNode tree.
This makes style recomputation faster on pages with lots of calc()
values since it's now much cheaper to check whether a property with
some calc() value actually changed.
This change fixes GC-leak caused by following mutual dependency:
- SVGDecodedImageData owns JS::Handle for Page.
- SVGDecodedImageData is owned by visited objects.
by making everything inherited from HTML::DecodedImageData and
ListOfAvailableImages to be GC-allocated.
Generally, if visited object has a handle, very likely we leak
everything visited from object in a handle.
Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.
This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.
Having two ways that `<position>` is represented is awkward and
unnecessary. So, let's combine the two paths together. This first step
copies and modifies the `parse_position()` code to produce a
`PositionStyleValue`.
Apart from returning a StyleValue, this also makes use of automatic enum
parsing instead of manually comparing identifier strings.
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.
Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
viewport at the command level rather than during stacking context
traversal.
- Run painting in a separate thread. The painting thread can process
serialized painting commands, while the main thread can work on the
next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
to back each painting command rather than constructing an alternative
for the entire Gfx::Painter API.
Instead of resolving lengths used in the backdrop-filter during
painting, we can do that earlier in apply_style().
This change moves us a bit closer to the point when the stacking
context tree will be completely separated from the layout tree :)
Before this change, whenever ImageStyleValue had a non-null
`m_image_request`, it was always leaked along with everything related
to the document to which this value belongs. The issue arises due to
the use of `JS::Handle` for the image request, as it introduces a
cyclic dependency where `ImageRequest` prevents the `CSSStyleSheet`,
that owns `ImageStyleValue`, from being deallocated:
- ImageRequest
- FetchController
- FetchParams
- Window
- HTMLDocument
- HTMLHtmlElement
- HTMLBodyElement
- Text
- HTMLHeadElement
- Text
- HTMLMetaElement
- Text
- HTMLTitleElement
- Text
- HTMLStyleElement
- CSSStyleSheet
This change solves this by visiting `m_image_request` from
`visit_edges` instead of introducing new heap root by using
`JS::Handle`.
The `to_string()` for this is modified a little from the original,
because we have to calculate what the layer-count is then, instead of
having it already calculated.