Rather than make path segments virtual and refcounted let's store
`Gfx::Path`s as a list of `FloatPoints` and a separate list of commands.
This reduces the size of paths, for example, a `MoveTo` goes from 24
bytes to 9 bytes (one point + a single byte command), and removes a
layer of indirection when accessing segments. A nice little bonus is
transforming a path can now be done by applying the transform to all
points in the path (without looking at the commands).
Alongside this there's been a few minor API changes:
- `path.segments()` has been removed
* All current uses could be replaced by a new `path.is_empty()` API
* There's also now an iterator for looping over `Gfx::Path` segments
- `path.add_path(other_path)` has been removed
* This was a duplicate of `path.append_path(other_path)`
- `path.ensure_subpath(point)` has been removed
* Had one use and is equivalent to an `is_empty()` check + `move_to()`
- `path.close()` and `path.close_all_subpaths()` assume an implicit
`moveto 0,0` if there's no `moveto` at the start of a path (for
consistency with `path.segmentize_path()`).
Only the last point could change behaviour (though in LibWeb/SVGs all
paths start with a `moveto` as per the spec, it's only possible to
construct a path without a starting `moveto` via LibGfx APIs).
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.
This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Unlike ensure_web_prototype<T>(), the cached version doesn't require the
prototype type to be fully formed, so we can use it without including
the FooPrototype.h header. It's also a bit less verbose. :^)