Commit graph

2 commits

Author SHA1 Message Date
Jesse Buhagiar
8298e406a4 LibGL: Use Texture Units in Rasterizer and Context
The Context and Software Rasterizer now gets the array of texture units
instead of a single texture object. _Technically_, we now support some
primitive form of multi-texturing, though I'm not entirely sure how well
it will work in its current state.
2021-05-31 14:59:47 +01:00
Jesse Buhagiar
52e5d3c961 LibGL: Implement basic texture units
These are merely a way to hold the different texture target bind
points that a texture can be bound to.
2021-05-31 14:59:47 +01:00