This commit introduces a way to get an object's own properties in the
correct order. The "correct order" for JS object properties is first all
array-like index properties (numeric keys) sorted by insertion order,
followed by all string properties sorted by insertion order.
Objects also now print correctly in the repl! Before this commit:
courage ~/js-tests $ js
> ({ foo: 1, bar: 2, baz: 3 })
{ bar: 2, foo: 1, baz: 3 }
After:
courage ~/js-tests $ js
> ({ foo: 1, bar: 2, baz: 3 })
{ foo: 1, bar: 2, baz: 3 }
This patch teaches UpdateExpression how to use a Reference. Some other
changes were necessary to keep tests working:
A Reference can now also refer to a local or global variable. This is
not fully aligned with the spec since we don't have a Record concept.
Expression nodes can now be asked to produce a Reference. We then use
this to implement the "delete" operator without downcasting the child
node to a MemberExpression manually.
Implement the syntax and behavor necessary to support array literals
such as [...[1, 2, 3]]. A type error is thrown if the target of the
spread operator does not evaluate to an array (though it should
eventually just check for an iterable).
Note that the spread token's name is TripleDot, since the '...' token is
used for two features: spread and rest. Calling it anything involving
'spread' or 'rest' would be a bit confusing.
It turns out "delete" is actually a unary op :)
This patch implements deletion of object properties, it doesn't yet
work for casually deleting properties from the global object.
When deleting a property from an object, we switch that object to
having a unique shape, no longer sharing shapes with others.
Once an object has a unique shape, it no longer needs to care about
shape transitions.
JS::Value already has the empty state ({} or Value() gives you one.)
Use this instead of wrapping Value in Optional in some places.
I've also added Value::value_or(Value) so you can easily provide a
fallback value when one is not present.
- Let undefined variables throw a ReferenceError by using
Identifier::execute() rather than doing variable lookup manually and
ASSERT()ing
- Coerce value to number rather than ASSERT()ing
- Make code DRY
- Add tests
A MarkedValueList is basically a Vector<JS::Value> that registers with
the Heap and makes sure that the stored values don't get GC'd.
Before this change, we were unsafely keeping Vector<JS::Value> in some
places, which is out-of-reach for the live reference finding logic
since Vector puts its elements on the heap by default.
We now pass all the JavaScript tests even when running with "js -g",
which does a GC on every heap allocation.
Everyone who constructs an Object must now pass a prototype object when
applicable. There's still a fair amount of code that passes something
fetched from the Interpreter, but this brings us closer to being able
to detach prototypes from Interpreter eventually.
Let's start moving towards native JS objects taking their prototype as
a constructor argument.
This will eventually allow us to move prototypes off of Interpreter and
into GlobalObject.
This patch replaces the old variable lookup logic with a new one based
on lexical environments.
This brings us closer to the way JavaScript is actually specced, and
also gives us some basic support for closures.
The interpreter's call stack frames now have a pointer to the lexical
environment for that frame. Each lexical environment can have a chain
of parent environments.
Before calling a Function, we first ask it to create_environment().
This gives us a new LexicalEnvironment for that function, which has the
function's lexical parent's environment as its parent. This allows
inner functions to access variables in their outer function:
function foo() { <-- LexicalEnvironment A
var x = 1;
function() { <-- LexicalEnvironment B (parent: A)
console.log(x);
}
}
If we return the result of a function expression from a function, that
new function object will keep a reference to its parent environment,
which is how we get closures. :^)
I'm pretty sure I didn't get everything right here, but it's a pretty
good start. This is quite a bit slower than before, but also correcter!
Since declarations are now hoisted and handled on scope entry, the job
of a VariableDeclaration becomes to actually initialize variables.
As such, we can remove the part where we insert variables into the
nearest relevant scope. Less work == more speed! :^)
"var" declarations are hoisted to the nearest function scope, while
"let" and "const" are hoisted to the nearest block scope.
This is done by the parser, which keeps two scope stacks, one stack
for the current var scope and one for the current let/const scope.
When the interpreter enters a scope, we walk all of the declarations
and insert them into the variable environment.
We don't support the temporal dead zone for let/const yet.
Many other parsers call it with this name.
Also Type can be confusing in this context since the DeclarationType is
not the type (number, string, etc.) of the variables that are being
declared by the VariableDeclaration.
The PropertyName class able to match a number or an array can only
accept positive numerical values. However, the computed_property_name
method sometimes returned negative values.
This commit also adds a basic object access test case.
This patch adds a new kind of JS::Value, the empty value.
It's what you get when you do JSValue() (or most commonly, {} in C++.)
An empty Value signifies the absence of a value, and should never be
visible to JavaScript itself. As of right now, it's used for array
holes and as a return value when an exception has been thrown and we
just want to unwind.
This patch is a bit of a mess as I had to fix a whole bunch of code
that was relying on JSValue() being undefined, etc.
Now that we have two separate storages for Object properties depending
on what kind of index they have, it's nice to have an abstraction that
still allows us to say "here's a property name".
We use PropertyName to always choose the optimal storage path directly
while interpreting the AST. :^)