Rip that bandaid off!
This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
the only one.
The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
We were calling `Gfx::Rect<T>::is_null` which checked if the width and
height were 0. What we want to do instead, is check if the rect value
was set at all. `Optional<Rect>` is the right way to do this.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Currently in case of multiple notifications, the notifications are
drawn on top of each other when expanded.
The change moves the notificaiton below other notifications
This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:
- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
the top margin, the second argument to the left and right margins,
and the third argument to the bottom margin.
Now, instead of showing a tooltip, the entire notification will be
shown when the user hovers over a notification. In the future, limiting
the amount of lines shown within the notification and moving extra lines
to the tooltip again might be a good idea.
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.
To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This takes up a lot of space if it is not used, and the default image
does not give value. Therefore, we hide the image widget if an invalid
image is passed.
This commit puts all of the remaining pieces in place. This adds a
mechanism to update the text, title, and icon of an image. If an image
is not provided, the default ladybug will be shown.
This will allow us to later query the notifications from a connection
and safely update it without exposing it to any other applications, as
it is session based.