Instead, generate bytecode to execute their AST nodes and save the
resulting operands inside the NewClass instruction.
Moving property expression evaluation to happen before NewClass
execution also moves along creation of new private environment and
its population with private members (private members should be visible
during property evaluation).
Before:
- NewClass
After:
- CreatePrivateEnvironment
- AddPrivateName
- ...
- AddPrivateName
- NewClass
- LeavePrivateEnvironment
If all lexical declaration use local variables then there is no need
to allocate declarative environment.
With this change we skip ~3x more environment allocations on Github.
We already had fast access to own properties via shape-based IC.
This patch extends the mechanism to properties on the prototype chain,
using the "validity cell" technique from V8.
- Prototype objects now have unique shape
- Each prototype has an associated PrototypeChainValidity
- When a prototype shape is mutated, every prototype shape "below" it
in any prototype chain is invalidated.
- Invalidation happens by marking the validity object as invalid,
and then replacing it with a new validity object.
- Property caches keep a pointer to the last seen valid validity.
If there is no validity, or the validity is invalid, the cache
misses and gets repopulated.
This is very helpful when using JavaScript to access DOM objects,
as we frequently have to traverse 4+ prototype objects before finding
the property we're interested in on e.g EventTarget or Node.
If a function has the following properties:
- uses only local variables and registers
- does not use `this`
- does not use `new.target`
- does not use `super`
- does not use direct eval() calls
then it is possible to entirely skip function environment allocation
because it will never be used
This change adds gathering of information whether a function needs to
access `this` from environment and updates `prepare_for_ordinary_call()`
to skip allocation when possible.
For now, this optimisation is too aggressively blocked; e.g. if `this`
is used in a function scope, then all functions in outer scopes have to
allocate an environment. It could be improved in the future, although
this implementation already allows skipping >80% of environment
allocations on Discord, GitHub and Twitter.
This patch moves us away from the accumulator-based bytecode format to
one with explicit source and destination registers.
The new format has multiple benefits:
- ~25% faster on the Kraken and Octane benchmarks :^)
- Fewer instructions to accomplish the same thing
- Much easier for humans to read(!)
Because this change requires a fundamental shift in how bytecode is
generated, it is quite comprehensive.
Main implementation mechanism: generate_bytecode() virtual function now
takes an optional "preferred dst" operand, which allows callers to
communicate when they have an operand that would be optimal for the
result to go into. It also returns an optional "actual dst" operand,
which is where the completion value (if any) of the AST node is stored
after the node has "executed".
One thing of note that's new: because instructions can now take locals
as operands, this means we got rid of the GetLocal instruction.
A side-effect of that is we have to think about the temporal deadzone
(TDZ) a bit differently for locals (GetLocal would previously check
for empty values and interpret that as a TDZ access and throw).
We now insert special ThrowIfTDZ instructions in places where a local
access may be in the TDZ, to maintain the correct behavior.
There are a number of progressions and regressions from this test:
A number of async generator tests have been accidentally fixed while
converting the implementation to the new bytecode format. It didn't
seem useful to preserve bugs in the original code when converting it.
Some "does eval() return the correct completion value" tests have
regressed, in particular ones related to propagating the appropriate
completion after control flow statements like continue and break.
These are all fairly obscure issues, and I believe we can continue
working on them separately.
The net test262 result is a progression though. :^)
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
$ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
Meta Ports Ladybird Tests Kernel)
$ perl -pie 's/\bDeprecatedString\b/ByteString/g;
s/deprecated_string/byte_string/g' $xs
$ clang-format --style=file -i \
$(git diff --name-only | grep \.cpp\|\.h)
$ gn format $(git ls-files '*.gn' '*.gni')
In particular, this patch focuses on:
- Updating the old "import assertions" to the new "import attributes"
- Allowing realms as module import referrer
Instead of allocating these in a mixture of ways, we now always put
them on the malloc heap, and keep an intrusive linked list of them
that we can iterate for GC marking purposes.
These functions all have a very common case that can be dealt with a
very simple inline check, often avoiding the need to call an out-of-line
function. This patch moves the common case to inline functions in a new
ValueInlines.h header (necessary due to header dependency issues..)
8% speed-up on the entire Kraken benchmark :^)
If any of binding pattern entry's name is expession
`contains_expression()` should return true.
For example:
```js
function evalInComputedPropertyKey(
{[eval("var x = 'inner'")]: ignored}
) {}
```
`contains_expression()` should return true for the binding param in
this function.
This loosens the connection to the AST interpreter and will allow us to
generate SourceRanges for the Bytecode interpreter in the future as well
Moves UnrealizedSourceRanges from TracebackFrame to the JS namespace for
this
We can delete for_each_bound_name() because there is more generic
version of this function called for_each_bound_identifier() that gives
you identifier using which you can get both name and check if it is
local/global.
Rather than splitting the Iterator type and its AOs into two files,
let's combine them into one file to match every other JS runtime object
that we have.
This optimization was no longer helpful after the bug fix for missing
invalidation on global delete was introduced in 331f6a9e6, since we
now have to check bindings for presence in the global environment every
time anyway.
Since the bytecode VM now has fast GetGlobal in most cases, let's not
even worry about this and just remove the unhelpful "optimization".
In fact, removing this is actually an *optimization*, since we avoid
a redundant has_binding() check on every global variable access. :^)
Previously, the usage of local variables was limited for all function
declarations. This change relaxes the restriction and only prohibits
locals for hoistable annexB declarations.
Saving vector of local variables names in ECMAScriptFunctionObject
will allow to get a name by index in case message of ReferenceError
needs to contain a variable name.
This modification enables the parser to determine whether an identifier
used within a function refers to a local variable or not. In this
context, a local identifier means that it is not captured by any nested
function declaration which means it modified only from inside a
function.
The information about whether identifier is local is stored inside
Identifier AST node and also contains information about the index of
local variable inside a function and information about total number
of local variables used by a function is stored in function nodes.
By using Identifier class to represent the name of a class expression,
it becomes possible to consistently store information within the
identifier object, indicating whether the name refers to a local
variable or not.
Instead of assuming that there's an active AST interpreter, this code
now takes VM& everywhere and invokes the appropriate interpreter.
92 new passes on test262. :^)