This implements a passthrough disk driver that translates the read/write
block addresses by a fixed offset. This could form the basis of MBR
partition support if we were to parse the MBR table at boot and create that
OffsetDiskDevice dynamically, rather than seeking to a fixed offset.
This also introduces a dependency in the form of grub. You'll need to have
32-bit grub binaries installed to build the project now.
As a bonus, divorcing Serenity from qemu's kernel loading means we can now
*technically* boot on real hardware. It just... doesn't get very far yet.
If you write the `_disk_image` file to an IDE hard drive and boot it in a
machine that supports all the basic PC hardware, it *will* start loading
the kernel.
Define the multiboot info struct properly so we don't have to grab at byte
offsets in the memory access checker code. Also print kernel command line
in init().
This is pretty shaky still, but the basic idea is that you subclass GModel
and return true for editable indices. The table view also needs to have its
editable flag set.
The old bootloader was hilariously complicated, requiring a floppy disk with
the kernel on it, and a hard drive with the file system. This patch removes
the floppy disk from the equation and replaces it with a multiboot header.
This means the kernel can now be booted with qemu-system-i386 -kernel kernel
The scheduler now operates on threads, rather than on processes.
Each process has a main thread, and can have any number of additional
threads. The process exits when the main thread exits.
This patch doesn't actually spawn any additional threads, it merely
does all the plumbing needed to make it possible. :^)
We now talk to the lookup server over a local socket and it does the lookup
on our behalf. Including some retry logic, which is nice, because it seems
like DNS requests disappear in the ether pretty damn often where I am.
This is a monster patch that required changing a whole bunch of things.
There are performance and stability issues all over the place, but it works.
Pretty cool, I have to admit :^)
Currently you can only mmap the entire framebuffer.
Using this when starting up the WindowServer gets us yet another step
closer towards it moving into userspace. :^)
Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the
middle of the button if present.
Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files.
I wrote a little program to take "raw" files from GIMP and swizzle them into
the correct byte order.