It is the responsibility of code that deals with TypedArrays to apply
the byte offset and byte length. Not doing this caused Unity Web to
crash, as they call getRandomValues with views into their full main
memory. Previously, it would fill their entire memory of about 33.5 MB
with random bytes.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.