Commit graph

9 commits

Author SHA1 Message Date
Matthew Hall
a7e7f62d08 VimEditingEngine: Operate on real lines rather than wrapped ones
In the normal editing engine keys like Home, End etc work on visual
lines, but vim operates on real ones. Eg if you have a really long line
and wrapping is on then in normal editing Home would take you to the
beginning of the wrapped line, but 'I' would put you insert mode at the
beginning of the real line in vim.
2021-07-15 10:10:07 +02:00
sin-ack
d6dc81874d EditingEngine: Split selection from movement functions
This patch moves selection updates outside movement functions in
EditingEngine.  Previously, movement functions would automatically
update the selection based on whether the Shift key was pressed down
during movement.  However, not all EditingEngine subclasses want that;
VimEditingEngine being a good example (because all selection is handled
in visual mode).

Therefore, this patch moves all selection updating to
EditingEngine::on_key().  Subclasses wishing to provide custom movement
and selection semantics should override it (and VimEditingEngine already
does).
2021-04-27 09:03:38 +02:00
sin-ack
53aec3e06d LibGUI: Implement Vim motion system
This patch implements Vim motions.  The VimMotion class will accept
keycodes from the editing engine to build up a motion, and will
signal when a motion is complete via VimMotion::is_complete().  The
editing engine can then call VimMotion::get_range() to obtain a
TextRange object which can be used to perform operations on the text,
or VimMotion::get_position() to obtain a TextPosition which is the
new position of the cursor after the motion.

Currently, the following motions are supported:

- h/j/k/l, regular Vim line and character movements
- 0/^/$, start/end of line and start of non-blank
- w/e/b/ge, word-related movements
- W/E/B/gE, WORD (anything non-blank) versions of the above motions
- gg/G, document related movements
- t/f, to/find character

All motions except gg/G accept a number prefix to repeat the motion that
many times.

This patch updates insert, normal and visual modes to use this motion
system for movement.
2021-04-25 10:41:16 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
31e04907b4 Revert "TextEditor: Add vim status indicators to the statusbar"
This reverts commit bd6d0d2295.
2021-02-02 19:01:54 +01:00
Zac
bd6d0d2295 TextEditor: Add vim status indicators to the statusbar
When using the VimEditingEngine in the TextEditor, vim's mode and the
previous key are shown in the editor's statusbar.
2021-02-02 16:08:20 +01:00
Zac
aaf691c4ef Vim: Add change word and delete word functionality
Add the functionality of key sequences 'cw', 'ce', 'cb', 'dw', 'de' and 'db'.
2021-01-28 08:17:02 +01:00
Zac
330ab52ddb
Vim: More correct word jumping (#5090)
Implemented move_to_beginning_of_next(), move_to_end_of_next(),
move_to_beginning_of_previous() and move_to_end_of_previous() functions
for more correct word jumping than the move_to_xxx_span() methods that
were previously used.
2021-01-24 19:24:56 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibGUI/EditingEngine.h (Browse further)