Commit graph

6 commits

Author SHA1 Message Date
Andreas Kling
b9eb8d00ca LibJS: Revoke any outstanding WeakPtr<Shape> when zombifying shapes
The forward transition cache in Shape uses WeakPtr<Shape> to learn when
a cached transition has been garbage collected.

When running in zombification mode, we have to explicitly revoke any
outstanding WeakPtrs to a Shape when it becomes a zombie. That ensures
that it gets pruned from transition caches.
2021-09-11 17:01:45 +02:00
Andreas Kling
5eef07d232 LibJS: Avoid lots of string-to-int during global object construction
We were doing a *lot* of string-to-int conversion while creating a new
global object. This happened because Object::put() would try to convert
the property name (string) to an integer to see if it refers to an
indexed property.

Sidestep this issue by using PropertyName for the CommonPropertyNames
struct on VM (vm.names.foo), and giving PropertyName a flag that tells
us whether it's a string that *may be* a number.

All CommonPropertyNames are set up so they are known to not be numbers.
2021-06-13 19:11:29 +02:00
Andreas Kling
e0493c509e LibJS: Make the forward transition chain weakly cached
Before this patch, every shape would permanently remember every other
shape it had ever transitioned to. This could lead to pathological
accumulation of unused shape objects in some cases.

Fix this by using WeakPtr instead of a strongly visited Shape* in the
the forward transition chain map. This means that we will now miss out
on some shape sharing opportunities, but since this is not required
for correctness it doesn't matter.

Note that the backward transition chain is still strongly cached,
as it's necessary for the reification of property tables.

An interesting future optimization could be to allow property tables
to get garbage collected (by detaching them from the shape object)
and then reconstituted from the backwards transition chain (if needed.)
2021-05-17 21:40:18 +02:00
Andreas Kling
6714cf3631 LibJS: Move Cell.{cpp,h} from Runtime/ to Heap/ 2021-05-17 19:53:00 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibJS/Runtime/Shape.h (Browse further)