Call them from the helpers for strings. We'll have other object classes
soon that need to serialize ByteBuffers, so let's take advantage of the
encoding scheme we are already using for Strings.
We skip serializing any of the internal state of the Regex<ECMA262>
object, because that state is all computable from the input pattern
and flags. If it turns out that this is really, really slow, we can add
some optimizations to serialize more of the regex parse result.
If we serialize a string followed by some other object, the deserialize
helper would just happily keep appending bytes to the string until the
end of the serialization buffer. Avoid doing that by checking the string
length for figuring out when the string actually ends.
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
This patch changes the way StructuredSerializeInternal() serialize
strings by storing four bytes into a 32-bit entry, instead of one code
point per 32-bit entry.
StructuredDeserialize() has also been changed to deserialize strings by
the same ruleset.
This implementation only works for cloning Numbers, and does not try to
do all the spec steps for structured serialize and deserialize.
Co-Authored-By: Andrew Kaster <akaster@serenityos.org>