This makes construction of Utf16String fallible in OOM conditions. The
immediate impact is that PrimitiveString must then be fallible as well,
as it may either transcode UTF-8 to UTF-16, or create a UTF-16 string
from ropes.
There are a couple of places where it is very non-trivial to propagate
the error further. A FIXME has been added to those locations.
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).
This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.
Note that js_rope_string() has been folded into this, the old name was
misleading - it would not always create a rope string, only if both
sides are not empty strings. Use a three-argument create() overload
instead.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
will later perform a direct lookup without going through the global
object
Instead of passing a GlobalObject everywhere, we will simply pass a VM,
from which we can get everything we need: common names, the current
realm, symbols, arguments, the heap, and a few other things.
In some places we already don't actually need a global object and just
do it for consistency - no more `auto& vm = global_object.vm();`!
This will eventually automatically fix the "wrong realm" issue we have
in some places where we (incorrectly) use the global object from the
allocating object, e.g. in call() / construct() implementations. When
only ever a VM is passed around, this issue can't happen :^)
I've decided to split this change into a series of patches that should
keep each commit down do a somewhat manageable size.
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This isn't called out in TR-35, but before ICU even looks at CLDR data,
it adds a hard-coded set of default patterns to each locale's calendar.
It has done this since 2006 when its DateTimeFormat feature was first
created. Several test262 tests depend on this, which under ECMA-402,
falls into "implementation defined" behavior. For compatibility, we
can do the same in LibUnicode.
This commit has no behavior changes.
In particular, this does not fix any of the wrong uses of the previous
default parameter (which used to be 'false', meaning "only replace the
first occurence in the string"). It simply replaces the default uses by
String::replace(..., ReplaceMode::FirstOnly), leaving them incorrect.
There was an awful lot of JS::Value <-> double conversion going on, even
through these AOs only work with number values anyway.
They don't need a global object either as they won't allocate or throw,
that was simply to pass it to infallible calls of ToIntegerOrInfinity.
Intl.NumberFormat is meant to format both Number and BigInt types. To
prepare for formatting BigInt types, this generalizes our NumberFormat
implementation to operate on Value instances rather than doubles. All
arithmetic is moved to static helpers that can now be updated with
BigInt semantics.
This is a normative change to the Intl spec:
https://github.com/tc39/ecma402/commit/20e5c26
Note that this doesn't actually affect us. Its purpose is to provide the
hour-cycle to BestFitFormatMatcher. This AO is implementation defined,
and ours just invokes BasicFormatMatcher, which doesn't use this field.
We could now have LibUnicode generate this field and use it to find a
better format pattern, though.
The general idea when ENABLE_UNICODE_DATABASE_DOWNLOAD is OFF has been
that the Intl APIs will provide obviously incorrect results, but should
not crash. This regressed a bit with NumberFormat and DateTimeFormat.
There are 443 number system objects generated, each of which held an
array of number system symbols. Of those 443 arrays, only 39 are unique.
To uniquely store these, this change moves the generated NumericSymbol
enumeration to the public LibUnicode/NumberFormat.h header with a pre-
defined set of symbols that we need. This is to ensure the generated,
unique arrays are created in a known order with known symbols. While it
is unfortunate to no longer discover these symbols at generation time,
it does allow us to ignore unwanted symbols and perform less string-to-
enumeration conversions at lookup time.
For the test cases changed here, we now recognize "morning2" and
"afternoon2" from the CLDR, so the expected results now match the specs
and other engines.
In the CLDR, there aren't "night" values, there are "night1" & "night2"
values. This is for locales which use a different name for nighttime
depending on the hour. For example, the ja locale uses "夜" between the
hours of 19:00 and 23:00, and "夜中" between the hours of 23:00 and
04:00. Our CLDR parser is currently ignoring "night2", so this rename
is to prepare for that.
We could probably come up with better names, but in the end, the API in
LibUnicode will be such that outside callers won't even see Night1, etc.