Commit graph

83 commits

Author SHA1 Message Date
kleines Filmröllchen
5f1dbbaaa6 LibAudio: Extract loader stream creation from the plugins
This removes a lot of duplicated stream creation code from the plugins,
and also simplifies the way that the appropriate plugin is found. This
mirrors the ImageDecoderPlugin design and necessitates new sniffing
methods on the loaders.
2023-06-27 15:28:22 +01:00
kleines Filmröllchen
3b8ccd123b LibAudio: Compute and verify FLAC frame header checksums
This is currently not a failure condition, but we will print out a
message to the console informing the user of a potential corrupted file.
2023-05-18 22:23:15 +02:00
Lucas CHOLLET
8c34959b53 AK: Add the Input word to input-only buffered streams
This concerns both `BufferedSeekable` and `BufferedFile`.
2023-05-09 11:18:46 +02:00
Tim Schumacher
708387b850 LibAudio: Use read_until_filled to fill a buffer from a Stream
This has the advantage of recognizing when the Stream reaches EOF and
avoids an endless loop.
2023-04-12 14:02:56 -04:00
kleines Filmröllchen
1ee2091b2d LibAudio: Support FLAC files with unknown amount of samples
This is a special case of the sample count field in the header which we
treated as a format error before. Now we just take care to check stream
EOF before reading chunks.

This makes the final FLAC spec test pass, making us one of the most
compliant loaders! :^)
2023-03-19 14:15:35 +00:00
kleines Filmröllchen
b2a018ee59 LibAudio: Use specified bit depth directly
We report a rounded up PCM sample format to the outside, but use the
exact bit depth as specified in header and frames.

This makes the three FLAC spec tests with a a bit depth of 20 pass.
2023-03-19 14:15:35 +00:00
kleines Filmröllchen
0cd0565abc LibAudio: Improve FLAC seeking
"Improve" is an understatement, since this commit makes all FLAC files
seek without errors, mostly with high accuracy, and partially even fast:
- A new generic seek table type is introduced, which keeps an
  always-sorted list of seek points, which allows it to use binary
  search and fast insertion.
- Automatic seek points are inserted according to two heuristics
  (distance between seek points and minimum seek precision), which not
  only builds a seek table for already-played sections of the file, but
  improves seek precision even for files with an existing seek table.
- Manual seeking by skipping frames works properly now and is still used
  as a last resort.
2023-03-19 00:28:02 +00:00
kleines Filmröllchen
a8963a270f LibAudio: Detect and read FLAC metadata
FLAC uses the very simple vorbis comment metadata format, which we can
now read most standard and non-standard fields from.
2023-03-13 12:35:17 -04:00
Tim Schumacher
424df62b00 LibAudio: Read FLAC MD5 directly into the class member 2023-03-13 15:16:20 +00:00
Tim Schumacher
d5871f5717 AK: Rename Stream::{read,write} to Stream::{read_some,write_some}
Similar to POSIX read, the basic read and write functions of AK::Stream
do not have a lower limit of how much data they read or write (apart
from "none at all").

Rename the functions to "read some [data]" and "write some [data]" (with
"data" being omitted, since everything here is reading and writing data)
to make them sufficiently distinct from the functions that ensure to
use the entire buffer (which should be the go-to function for most
usages).

No functional changes, just a lot of new FIXMEs.
2023-03-13 15:16:20 +00:00
kleines Filmröllchen
264cc76ab4 LibAudio: Move audio stream buffering into the loader
Before, some loader plugins implemented their own buffering (FLAC&MP3),
some didn't require any (WAV), and some didn't buffer at all (QOA). This
meant that in practice, while you could load arbitrary amounts of
samples from some loader plugins, you couldn't do that with some others.
Also, it was ill-defined how many samples you would actually get back
from a get_more_samples call.

This commit fixes that by introducing a layer of abstraction between the
loader and its plugins (because that's the whole point of having the
extra class!). The plugins now only implement a load_chunks() function,
which is much simpler to implement and allows plugins to play fast and
loose with what they actually return. Basically, they can return many
chunks of samples, where one chunk is simply a convenient block of
samples to load. In fact, some loaders such as FLAC and QOA have
separate internal functions for loading exactly one chunk. The loaders
*should* load as many chunks as necessary for the sample count to be
reached or surpassed (the latter simplifies loading loops in the
implementations, since you don't need to know how large your next chunk
is going to be; a problem for e.g. FLAC). If a plugin has no problems
returning data of arbitrary size (currently WAV), it can return a single
chunk that exactly (or roughly) matches the requested sample count. If a
plugin is at the stream end, it can also return less samples than was
requested! The loader can handle all of these cases and may call into
load_chunk multiple times. If the plugin returns an empty chunk list (or
only empty chunks; again, they can play fast and loose), the loader
takes that as a stream end signal. Otherwise, the loader will always
return exactly as many samples as the user requested. Buffering is
handled by the loader, allowing any underlying plugin to deal with any
weird sample count requirement the user throws at it (looking at you,
SoundPlayer!).

This (not accidentally!) makes QOA work in SoundPlayer.
2023-03-13 13:25:42 +01:00
Dan Klishch
882dcfaddb AK+LibAudio: Remove UFixedBigInt::my_size 2023-03-05 13:49:43 +01:00
Tim Schumacher
43f98ac6e1 Everywhere: Remove the AK:: qualifier from Stream usages 2023-02-13 00:50:07 +00:00
Tim Schumacher
874c7bba28 LibCore: Remove Stream.h 2023-02-13 00:50:07 +00:00
Tim Schumacher
606a3982f3 LibCore: Move Stream-based file into the Core namespace 2023-02-13 00:50:07 +00:00
Tim Schumacher
220fbcaa7e AK: Remove the fallible constructor from FixedMemoryStream 2023-02-08 17:44:32 +00:00
Tim Schumacher
fa09152e23 AK: Remove the fallible constructor from BigEndianInputBitStream 2023-02-08 17:44:32 +00:00
Tim Schumacher
093cf428a3 AK: Move memory streams from LibCore 2023-01-29 19:16:44 -07:00
Tim Schumacher
8464da1439 AK: Move Stream and SeekableStream from LibCore
`Stream` will be qualified as `AK::Stream` until we remove the
`Core::Stream` namespace. `IODevice` now reuses the `SeekMode` that is
defined by `SeekableStream`, since defining its own would require us to
qualify it with `AK::SeekMode` everywhere.
2023-01-29 19:16:44 -07:00
Tim Schumacher
5f2ea31816 AK: Move Handle from LibCore and name it MaybeOwned
The new name should make it abundantly clear what it does.
2023-01-29 19:16:44 -07:00
Linus Groh
ee0297d9ec LibAudio: Remove try_ prefix from fallible LoaderPlugin methods 2023-01-28 22:41:36 +01:00
Timothy Flynn
f3db548a3d AK+Everywhere: Rename FlyString to DeprecatedFlyString
DeprecatedFlyString relies heavily on DeprecatedString's StringImpl, so
let's rename it to A) match the name of DeprecatedString, B) write a new
FlyString class that is tied to String.
2023-01-09 23:00:24 +00:00
Tim Schumacher
c6d71ca727 LibCore: Rename MemoryStream to FixedMemoryStream
This is to differentiate between the upcoming `AllocatingMemoryStream`,
which automatically allocates memory as needed instead of operating on a
static memory area.
2022-12-15 13:28:29 +00:00
Tim Schumacher
f909cfbe75 LibCore: Use the new Handle type for the BitStream types
This allows us to either pass a reference, which keeps compatibility
with old code, or to pass a NonnullOwnPtr, which allows us to
comfortably chain streams as usual.
2022-12-12 16:21:39 +00:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Tim Schumacher
312a41fddf LibAudio: Use NonnullOwnPtr to keep track of LoaderPlugin streams
This doesn't have any immediate uses, but this adapts the code a bit
more to `Core::Stream` conventions (as most functions there use
NonnullOwnPtr to handle streams) and it makes it a bit clearer that this
pointer isn't actually supposed to be null. In fact, MP3LoaderPlugin
and FlacLoaderPlugin apparently forgot to check for that completely
before starting to decode data.
2022-12-05 17:49:47 +01:00
Tim Schumacher
c57be0f474 LibAudio: Switch LoaderPlugin to a more traditional constructor pattern
This now prepares all the needed (fallible) components before actually
constructing a LoaderPlugin object, so we are no longer filling them in
at an arbitrary later point in time.
2022-12-05 17:49:47 +01:00
Lucas CHOLLET
2ddcfcb00f LibAudio: Parse the picture metadata block 2022-11-13 18:51:18 -07:00
Lucas CHOLLET
706638a0d0 LibAudio: Explicitly support Application metadata block type 2022-11-13 18:51:18 -07:00
Lucas CHOLLET
95968705ce LibAudio: Explicitly support Padding metadata block type 2022-11-13 18:51:18 -07:00
Lucas CHOLLET
c837a1a8de LibAudio: Factorize stream initialisation to base class LoaderPlugin
All actual plugins follow the same logic to initialize their stream,
this commit factorizes all of this to their base class: `LoaderPlugin`.
2022-10-14 23:11:23 +02:00
Lucas CHOLLET
597a614ce6 LibAudio: Remove the last occurrence of Core::File in the Flac plugin
The design is deeply inspired from what is done in the Wav plugin.
2022-10-14 23:11:23 +02:00
Karol Kosek
fe60459353 LibAudio: Seek to the first frame on reset in FLAC
The files weren't starting exactly from the beginning before.
This happened because the parameter now takes the sample index, instead
of a seekpoint.
2022-07-26 23:59:06 +01:00
Karol Kosek
2878ad681e LibAudio: Read FLAC Metadata blocks larger than the buffer size
Out of 40/63 failed tests, this change reduces the number down to four.
:^)

See: #14683
2022-07-26 23:59:06 +01:00
sin-ack
e5f09ea170 Everywhere: Split Error::from_string_literal and Error::from_string_view
Error::from_string_literal now takes direct char const*s, while
Error::from_string_view does what Error::from_string_literal used to do:
taking StringViews. This change will remove the need to insert `sv`
after error strings when returning string literal errors once
StringView(char const*) is removed.

No functional changes.
2022-07-12 23:11:35 +02:00
kleines Filmröllchen
cb8e37d436 LibAudio: Add spec comments to the FlacLoader
This way the FlacLoader can be more easily understood by someone that
doesn't already know the format inside out.
2022-06-23 23:16:34 +01:00
kleines Filmröllchen
19a4b820c4 LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float
This has been overkill from the start, and it has been bugging me for a
long time. With this change, we're probably a bit slower on most
platforms but save huge amounts of space with all in-memory sample
datastructures.
2022-05-07 20:20:16 +02:00
kleines Filmröllchen
ab49fcfb7c LibAudio+Userland: Remove Audio::LegacyBuffer
The file is now renamed to Queue.h, and the Resampler APIs with
LegacyBuffer are also removed. These changes look large because nobody
actually needs Buffer.h (or Queue.h). It was mostly transitive
dependencies on the massive list of includes in that header, which are
now almost all gone. Instead, we include common things like Sample.h
directly, which should give faster compile times as very few files
actually need Queue.h.
2022-05-03 23:09:20 +02:00
kleines Filmröllchen
49b087f3cd LibAudio+Userland: Use new audio queue in client-server communication
Previously, we were sending Buffers to the server whenever we had new
audio data for it. This meant that for every audio enqueue action, we
needed to create a new shared memory anonymous buffer, send that
buffer's file descriptor over IPC (+recfd on the other side) and then
map the buffer into the audio server's memory to be able to play it.
This was fine for sending large chunks of audio data, like when playing
existing audio files. However, in the future we want to move to
real-time audio in some applications like Piano. This means that the
size of buffers that are sent need to be very small, as just the size of
a buffer itself is part of the audio latency. If we were to try
real-time audio with the existing system, we would run into problems
really quickly. Dealing with a continuous stream of new anonymous files
like the current audio system is rather expensive, as we need Kernel
help in multiple places. Additionally, every enqueue incurs an IPC call,
which are not optimized for >1000 calls/second (which would be needed
for real-time audio with buffer sizes of ~40 samples). So a fundamental
change in how we handle audio sending in userspace is necessary.

This commit moves the audio sending system onto a shared single producer
circular queue (SSPCQ) (introduced with one of the previous commits).
This queue is intended to live in shared memory and be accessed by
multiple processes at the same time. It was specifically written to
support the audio sending case, so e.g. it only supports a single
producer (the audio client). Now, audio sending follows these general
steps:
- The audio client connects to the audio server.
- The audio client creates a SSPCQ in shared memory.
- The audio client sends the SSPCQ's file descriptor to the audio server
  with the set_buffer() IPC call.
- The audio server receives the SSPCQ and maps it.
- The audio client signals start of playback with start_playback().
- At the same time:
  - The audio client writes its audio data into the shared-memory queue.
  - The audio server reads audio data from the shared-memory queue(s).
  Both sides have additional before-queue/after-queue buffers, depending
  on the exact application.
- Pausing playback is just an IPC call, nothing happens to the buffer
  except that the server stops reading from it until playback is
  resumed.
- Muting has nothing to do with whether audio data is read or not.
- When the connection closes, the queues are unmapped on both sides.

This should already improve audio playback performance in a bunch of
places.

Implementation & commit notes:
- Audio loaders don't create LegacyBuffers anymore. LegacyBuffer is kept
  for WavLoader, see previous commit message.
- Most intra-process audio data passing is done with FixedArray<Sample>
  or Vector<Sample>.
- Improvements to most audio-enqueuing applications. (If necessary I can
  try to extract some of the aplay improvements.)
- New APIs on LibAudio/ClientConnection which allows non-realtime
  applications to enqueue audio in big chunks like before.
- Removal of status APIs from the audio server connection for
  information that can be directly obtained from the shared queue.
- Split the pause playback API into two APIs with more intuitive names.

I know this is a large commit, and you can kinda tell from the commit
message. It's basically impossible to break this up without hacks, so
please forgive me. These are some of the best changes to the audio
subsystem and I hope that that makes up for this :yaktangle: commit.

:yakring:
2022-04-21 13:55:00 +02:00
kleines Filmröllchen
cb0e95c928 LibAudio+Everywhere: Rename Audio::Buffer -> Audio::LegacyBuffer
With the following change in how we send audio, the old Buffer type is
not really needed anymore. However, moving WavLoader to the new system
is a bit more involved and out of the scope of this PR. Therefore, we
need to keep Buffer around, but to make it clear that it's the old
buffer type which will be removed soon, we rename it to LegacyBuffer.
Most of the users will be gone after the next commit anyways.
2022-04-21 13:55:00 +02:00
Sam Atkins
3b1e063d30 LibCore+Everywhere: Make Core::Stream::read() return Bytes
A mistake I've repeatedly made is along these lines:
```c++
auto nread = TRY(source_file->read(buffer));
TRY(destination_file->write(buffer));
```

It's a little clunky to have to create a Bytes or StringView from the
buffer's data pointer and the nread, and easy to forget and just use
the buffer. So, this patch changes the read() function to return a
Bytes of the data that were just read.

The other read_foo() methods will be modified in the same way in
subsequent commits.

Fixes #13687
2022-04-16 13:27:51 -04:00
Max Trussell
034c57f1f9 FlacLoader: Use seektable for performing seek operations
As a fallback, we perform primitive seek if there's no seektable.

Co-authored-by: kleines Filmröllchen <filmroellchen@serenityos.org>
2022-03-26 11:04:25 +01:00
Max Trussell
346696ffbb FlacLoader: Parse SEEKTABLE header
Populates m_seektable attribute with FlacSeekPoints.

For more information see:
https://datatracker.ietf.org/doc/html/draft-ietf-cellar-flac#section-11.13

Co-authored-by: kleines Filmröllchen <filmroellchen@serenityos.org>
2022-03-26 11:04:25 +01:00
Lenny Maiorani
d3893a73fb Libraries: Change enums to enum classes in LibAudio 2022-03-18 19:59:43 +01:00
Hendiadyoin1
fbb798f98c AK: Move integral log2 and exp to IntegerMath.h 2022-02-06 17:52:33 +00:00
Sam Atkins
45cf40653a Everywhere: Convert ByteBuffer factory methods from Optional -> ErrorOr
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
2022-01-24 22:36:09 +01:00
kleines Filmröllchen
8a92573732 LibAudio: Convert FlacLoader to use new Core::Stream APIs :^)
For this change to work "easily", Loader can't take const ByteBuffer's
anymore, which is fine for now.
2022-01-22 01:13:42 +03:30
kleines Filmröllchen
be6418cc50 Everywhere: Use my new serenityos.org e-mail :^) 2022-01-14 11:54:09 +01:00
creator1creeper1
3c05261611 AK+Everywhere: Make FixedArray OOM-safe
FixedArray now doesn't expose any infallible constructors anymore.
Rather, it exposes fallible methods. Therefore, it can be used for
OOM-safe code.
This commit also converts the rest of the system to use the new API.
However, as an example, VMObject can't take advantage of this yet,
as we would have to endow VMObject with a fallible static
construction method, which would require a very fundamental change
to VMObject's whole inheritance hierarchy.
2022-01-08 22:54:05 +01:00
mjz19910
3102d8e160 Everywhere: Fix many spelling errors 2022-01-07 10:56:59 +01:00