A Resource represents a resource that we're loading, have loaded or
will soon load. Basically, it's a downloadable resource that can be
shared by multiple clients.
A typical usecase is multiple <img> elements with the same src.
In a future patch, we will try to make sure that those <img> elements
get the same Resource if possible. This will reduce network usage,
memory usage, and CPU usage. :^)
For now, this first patch simply introduces the mechanism.
You get a Resource by calling ResourceLoader::load_resource().
To get notified about changes to a Resource's load status, you inherit
from ResourceClient and implement the callbacks you're interested in.
This patch turns HTMLImageElement into a ResourceClient.
We now store the response headers in a download object on the protocol
server side and pass it to the client when finishing up a download.
Response headers are passed as an IPC::Dictionary. :^)