We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Before this change, each AST node had a 64-byte SourceRange member.
This SourceRange had the following layout:
filename: StringView (16 bytes)
start: Position (24 bytes)
end: Position (24 bytes)
The Position structs have { line, column, offset }, all members size_t.
To reduce memory consumption, AST nodes now only store the following:
source_code: NonnullRefPtr<SourceCode> (8 bytes)
start_offset: u32 (4 bytes)
end_offset: u32 (4 bytes)
SourceCode is a new ref-counted data structure that keeps the filename
and original parsed source code in a single location, and all AST nodes
have a pointer to it.
The start_offset and end_offset can be turned into (line, column) when
necessary by calling SourceCode::range_from_offsets(). This will walk
the source code string and compute line/column numbers on the fly, so
it's not necessarily fast, but it should be rare since this information
is primarily used for diagnostics and exception stack traces.
With this, ASTNode shrinks from 80 bytes to 32 bytes. This gives us a
~23% reduction in memory usage when loading twitter.com/awesomekling
(330 MiB before, 253 MiB after!) :^)
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This is a continuation of the previous three commits.
Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This removes all usages of the non-standard define_property helper
method and replaces all it's usages with the specification required
alternative or with define_direct_property where appropriate.
The fact that they *are* subclasses is an implementation detail and
should not be highlighted. The spec calls these NativeErrors, so let's
use that.
Also added a comment explaining *why* they inherit from Error - I was
about to change that :^)
20.5.1.1 Error ( message )
When the Error function is called with argument message, the
following steps are taken:
[...]
3b. Let msgDesc be the PropertyDescriptor {
[[Value]]: msg,
[[Writable]]: true,
[[Enumerable]]: false,
[[Configurable]]: true
}.
3c. Perform ! DefinePropertyOrThrow(O, "message", msgDesc).
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
The previous handling of the name and message properties specifically
was breaking websites that created their own error types and relied on
the error prototype working correctly - not assuming an JS::Error this
object, that is.
The way it works now, and it is supposed to work, is:
- Error.prototype.name and Error.prototype.message just have initial
string values and are no longer getters/setters
- When constructing an error with a message, we create a regular
property on the newly created object, so a lookup of the message
property will either get it from the object directly or go though the
prototype chain
- Internal m_name/m_message properties are no longer needed and removed
This makes printing errors slightly more complicated, as we can no
longer rely on the (safe) internal properties, and cannot trust a
property lookup either - get_without_side_effects() is used to solve
this, it's not perfect but something we can revisit later.
I did some refactoring along the way, there was some really old stuff in
there - accessing vm.call_frame().arguments[0] is not something we (have
to) do anymore :^)
Fixes#6245.