When there are floats present inside an IFC, we must coordinate with
the parent BFC to calculate the automatic width of the IFC's block box.
This is because the IFC is not directly aware of floats. Only the BFC
knows enough about them to account for them in automatic sizing.
In particular, we now blockify layout internal boxes (e.g table parts)
by turning them into `block flow`. This fixes a crash when viewing
our GitHub repo :^)
This allows converting to a color space that uses a non-parametric
curve, for example:
Build/lagom/image -o foo.png \
--convert-to-color-profile .../profiles/sRGB-v2-micro.icc \
input.jpg
...where profiles/sRGB-v2-micro.icc is from
https://github.com/saucecontrol/Compact-ICC-Profiles/
(Parametric curves are new in ICC v4, which means all v2 profiles
use point curves.)
For now, only for color spaces that are supported by Profile::to_pcs()
and Profile::from_pcs(), which currently means that all matrix profiles
(but not LUT profiles) in the source color space work, and that
matrix profiles with parametric curves in the destination color
space work.
This adds Profile::convert_image(Bitmap, source_profile), and
adds a `--convert-to-color-profile file.icc` flag to `image`.
It only takes a file path, so to use it with the built-in
sRGB profile, you have to write it to a file first:
% Build/lagom/icc -n sRGB --reencode-to serenity-sRGB.icc
`image` by default writes the source image's color profile
to the output image, and most image viewers display images
looking at the profile.
For example, take `Seven_Coloured_Pencils_(rg-switch_sRGB).jpg`
from https://commons.wikimedia.org/wiki/User:Colin/BrowserTest.
It looks normal in image viewers because they apply the unusual
profile embedded in the profile. But if you run
% Build/lagom/image -o huh.png --strip-color-profile \
'Seven_Coloured_Pencils_(rg-switch_sRGB).jpeg'
and then look at huh.png, you can see how the image's colors
look like when interpreted as sRGB (which is the color space
PNG data is in if the PNG doesn't store an embedded profile).
If you now run
% Build/lagom/image -o wow.png \
--convert-to-color-profile serenity-sRGB.icc --strip-color-profile \
'Seven_Coloured_Pencils_(rg-switch_sRGB).jpeg'
this will convert that image to sRGB, but then not write
the profile to the output image (verify with `Build/lagom/icc wow.png`).
It will look correct in image viewers, since they display PNGs without
an embedded color profile as sRGB.
(This works because 'Seven_Coloured_Pencils_(rg-switch_sRGB).jpeg'
contains a matrix profile, and Serenity's built-in sRGB profile
uses a matrix profile with a parametric curve.)
This patch does three things:
- Factors out the code that determines whether a box will create a new
formatting context for its children (and which type of context)
- Uses that code to mark all formatting context roots in layout tree
dumps. This makes it much easier to follow along with layout since
you can now see exactly where control is transferred to a new
formatting context.
- Rebaselines all existing layout tests, since the output format has
changed slightly.
Previously we would exit the dequeuing loop after just one buffer
had been dequeued due to some bogus logic. This would manifest
when stopping and starting a track in SoundPlayer, where a few
miliseconds of 'old' audio would play when restarting the playback.
This commit makes sure we clear the entire queue.
Previously we would not clear the client buffer of the
ConnectionToServer when playback was stopped. This would
cause old samples to be buffered and played when playback
was restarted.
With this commit we now perform this clearing of the client
buffer correctly.
Implements:
https://html.spec.whatwg.org/multipage/browsing-the-web.html#attempt-to-populate-the-history-entry's-document
This is going to be a replacement for `FrameLoader::load()` after
switching to navigables.
Brief description of `populate_session_history_entry_document`:
- If navigation params have url with fetch scheme then DOM document
will be populated by fetching url and parsing response. This
is going to be a replacement for `FrameLoader::load(AK::URL&)`.
- If url in navigation params is abort:srcdoc then DOM document
will be populated by parsing HTML text passed in document resource.
This is going to be a replacement for `FrameLoader::load_html()`
A new engine process is now started immediately, rather than waiting
until a move needs to be made.
This means that if the engine is playing as black, it can start up
while the human player is making a move. This is noticable with
stockfish, which can be slow to start up.
ChessEngine and the chess GUI will no longer crash on error while
reading UCI commands. ChessEngine will print a message to the standard
output, while the GUI will ignore unknown commands. Both will print
the error to the debug log if the UCI_DEBUG flag is enabled.
Trailing and preceding whitespace is now stripped from commands before
they are parsed. Commands which are just whitespace no longer produce
errors.
UCI info commands can now be received and parsed. All info types from
the UCI specification are supported.
The info command is not currently used by our engine or GUI, but the GUI
can now receive an info command from a 3rd party engine without
complaining.
The Display class already supported all specific values, and now they
will be parsed too. The display property now has a special type
DisplayStyleValue.
Fixes the problem that width is incorrectly computed in intrinsic
sizing mode when there are blocks that have min-width or max-width
specified.
Actually that is just the fix of a symptom of the larger problem that
Length::to_px() returns 0 when value is auto regardless of available
size.
This implements conversion from profile connection space to the
device-dependent color for matrix-based profiles.
It only does the inverse color transform but does not yet do the
inverse tone reproduction curve transform -- i.e. it doesn't
implement many cases (LUT transforms), and it does the one thing
it does implement incorrectly. But to vindicate the commit a bit,
it also does the incorrect thing very inefficiently.
The framebuffer size was reduced in f2c0cee, but this caused some niche
block layouts to write outside of the frame.
This could be fixed by adding checks to see if a block being predicted/
reconstructed is within the frame, but the branches introduced by that
reduce performance slightly. Therefore, it's better to keep the
framebuffer sized according to the decoded frame size in 8x8 blocks so
that any block can be decoded without bounds checking.
A test was added to ensure that this continues to work.
This fix resolves issue where calculating the min size of a block could
result in incorrect value if width of the block's children was
compensated by margins to fit into container width (which is equal to 0
during min size calculation).
When we determine that a size is definite because it can be resolved now
without performing layout, we also need to account for the box-sizing
property.
This lets us remove a hack from flex layout where box-sizing:border-box
was manually undone at one point in the layout algorithm.
These functions no longer do anything interesting and just forward to
content_width/content_height. Let's make the callers use those directly
instead and remove this indirection layer.
Previously when pausing or stoping a track in SoundPlayer,
the visualizations would glitch out. This was caused by them
being updated with the same buffer over and over.
With this patch a pause action will freeze the visualization at the
point of the pause and a stop action will reset the visualization
so it displays nothing until a track is started.