Previously we transformed each rasterized point when drawing a line.
Now we transform the lines' endpoints instead.
That means running two transforms per line instead of transforms for
each pixel. It is not clear that the overhead for the fast path is
still worth it. If we still want to optimize identity and translations,
it is probably better to do that inside AffineTransform.
In addition this will behave nicer if the transform includes scaling.
Previously this would rasterize lines before scaling. Which means
drawing too many points when scaling down, and not drawing enough
points when scaling up.
With the new approach we will automatically rasterize at pixel scale.
This is essentially the same as OpenGL, where vertices are transformed
and rasterization happens in screen space.
When calling layout_inside() on a flex item that can't have children of
its own, layout_inside() will not return an independent formatting
context, so we need to handle that case here.
This is a hack that allows block-level replaced elements to be flex
items. Flexbox layout currently assumes (in many places) that it's
always possible to create an independent formatting context for each of
its items.
If the .config directory (or its children, like lib) was deleted,
ConfigFile would crash because it would try to open or create a file in
a directory that didn't exist. Therefore, for user and library configs
(but not system configs), ensure that the parent directories exist. This
allows the user to delete the entire .config folder and all apps still
work. (Except those which can't handle missing config. That's a separate
issue though.)
Fixes#13555
Note: Some changes to pledges and unveils are necessary for this to
work. The only one who can recreate .config at the moment is
ConfigServer, as others probably don't pledge the user home directory.
Core::Directory represents an existing directory on the system, and it
holds an actual file descriptor so that the user can be sure the
directory stays in existence.
Instead of taking a callback that performs the coordinate transformation
we now just take a bool template parameter.
Thanks to Idan for suggesting this! :^)
Since KASLR was added kernel_load_base only signifies the address at
which the kernel image start, not the start of kernel memory, meaning
that a valid kernel stack can be allocated before it in memory.
We use kernel_mapping_base, the lowest address covered by the kernel
page directory, as the minimal address when performing safety checks
during backtrace generation.
This element doesn't actually support anything at the moment, but it
still massively speeds up painting performance on Wikipedia! :^)
How? Because we no longer paint SVG <path> elements found inside
<clipPath> elements. SVGClipPathElement::create_layout_node() returns
nullptr which stops the layout tree builder from recursing further into
the subtree, and so the <path> element never gets a layout or paint box.
Mousing over Wikipedia now barely break 50% CPU usage on my machine :^)
If the effective 2D transform is just a basic translation, we now simply
translate the underlying painter before & after drawing AA lines.
This avoids all the extra math that otherwise has to happen when mapping
points through an affine transform.
This noticeably increase "mousing around" performance on Wikipedia. :^)
There were two main issues with these functions:
1. They were not updating layout before inspecting metrics.
2. They were not returning viewport metrics for the root and body
elements when appropriate.
Percentage stroke widths are resolved against the scaled viewport size
which we were retrieving by calling client_width() and client_height()
on the element. Now that those accessors may trigger layout, this means
that we can't use them from the stroke_width() getter, which is itself
used *from within* layout.
Previously, we would create a new Gfx::ScaledFont whenever we needed one
for an element's computed style. This worked fine on Acid3 since the use
of web fonts was extremely limited.
In the wild, web fonts obviously get used a lot more, so let's have a
per-point-size font cache for them.
Block the replacement of the favicon by the default favicon loader
when a favicon that is loaded through a link tag is already active.
This way, the favicon in the link tags will be prioritized against
the default favicons from `/favicon.ico` or the seranity default icon.
When a favicon has been loaded, trigger a favicon update on
document level. Of all the link tags in the header, the last
favicon that is load should be shown.
When the favicon could not be loaded, load the next icon in reverse tree
order.