This uses a newly added instruction `ScheduleJump`
This instruction tells the finally proceeding it, that instead of
jumping to it's next block it should jump to the designated block.
Note that this still keeps the old behaviour of putting things in std by
default on serenity so the tools can be happy, but if USING_AK_GLOBALLY
is unset, AK behaves like a good citizen and doesn't try to put things
in the ::std namespace.
std::nothrow_t and its friends get to stay because I'm being told that
compilers assume things about them and I can't yeet them into a
different namespace...for now.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This gives us better debug output when analysing calls to `undefined`
and also fixes multiple test-js cases expecting an
`(evaluated from $Expression)` in the error message.
This also refactors out the generation of that string, to avoid code
duplication with the AST interpreter.
`delete` has to operate directly on Reference Records, so this
introduces a new set of operations called DeleteByValue, DeleteVariable
and DeleteById. They operate similarly to their Get counterparts,
except they end in creating a (temporary) Reference and calling delete_
on it.
Listing all the registers will lead to the inability to allocate enough
space in one basic block (as there can be an arbitrary number of
registers used), instead switch to specifying the range of registers
used and save a lot of space in the process.
Now we emit CreateVariable and SetVariable with the appropriate
initialization/environment modes, much closer to the spec.
This makes a whole lot of things like let/const variables, function
and variable hoisting and some other things work :^)
When performing GetValue on a primitive type we do not need to perform
the ToObject conversion as it will resolve to a property on the
prototype object.
To avoid this we skip the initial ToObject conversion on the base value
as it only serves to get the primitive's boxed prototype. We further
specialize on PrimitiveString in order to get efficient behaviour
behaviour for the direct properties.
Depending on the tests anywhere from 20 to 60%, with significant loop
overhead.
This is a specialized string table for storing identifiers only.
Identifiers are always FlyStrings, which makes many common operations
faster by allowing O(1) comparison.
The parser doesn't always track lexical scopes correctly, so let's not
rely on that for direct argument loading.
This reverts the LoadArguments bytecode instruction as well. We can
bring these things back when the parser can reliably tell us that
a given Identifier is indeed a function argument.
This patch makes the following name changes:
- ScopeObject => EnvironmentRecord
- LexicalEnvironment => DeclarativeEnvironmentRecord
- WithScope => ObjectEnvironmentRecord
This commit adds a bunch of passes, the most interesting of which is a
pass that merges blocks together, and a pass that places blocks that
flow into each other next to each other, and a very simply pass that
removes duplicate basic blocks.
Note that this does not remove the jump at the end of each block in that
pass to avoid scope creep in the passes.
These are pretty hairy if someone forgets to override one, as the
catchall function in Instruction will keep calling itself over and over
again, leading to really hard-to-debug situations.
This is generated for Identifier nodes that represent a function
argument variable. It loads a given argument index from the current
call frame into the accumulator.
This patch adds a CallType to the Bytecode::Op::Call instruction,
which can be either Call or Construct. We then generate Construct
calls for the NewExpression AST node.
When executed, these get fed into VM::construct().