This was quite straightforward using the same label/jump machinery that
we added for while statements.
The main addition here is a new JumpIfTrue bytecode instruction.
This introduces two new instructions: Jump and JumpIfFalse.
Jumps are made to a Bytecode::Label, which is a simple object that
represents a location in the bytecode stream.
Note that you may not always know the target of a jump when adding the
jump instruction itself, but we can just update the instruction later
on during codegen once we know where the jump target is.
The Bytecode::Interpreter now implements jumping via a jump slot that
gets checked after each instruction to see if a jump is pending.
If not, we just increment the PC as usual.
- NewString (allocates a new PrimitiveString from the GC heap)
- GetVariable (retrieves a variable in the current scope)
- SetVariable (assigns a variable in the current scope)
This patch begins the work of implementing JavaScript execution in a
bytecode VM instead of an AST tree-walk interpreter.
It's probably quite naive, but we have to start somewhere.
The basic idea is that you call Bytecode::Generator::generate() on an
AST node and it hands you back a Bytecode::Block filled with
instructions that can then be interpreted by a Bytecode::Interpreter.
This first version only implements two instructions: Load and Add. :^)
Each bytecode block has infinity registers, and the interpreter resizes
its register file to fit the block being executed.
Two new `js` options are added in this patch as well:
`-d` will dump the generated bytecode
`-b` will execute the generated bytecode
Note that unless `-d` and/or `-b` are specified, none of the bytecode
related stuff in LibJS runs at all. This is implemented in parallel
with the existing AST interpreter. :^)
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
The auto naming of function expressions is a purely syntactic
decision, so shouldn't be decided based on the dynamic type of
an assignment. This moves the decision making into the parser.
One icky hack is that we add a field to FunctionExpression to
indicate whether we can autoname. The real solution is to actually
generate a CompoundExpression node so that the parser can make
the correct decision, however this would have a potentially
significant run time cost.
This does not correct the behaviour for class expressions.
Patch from Anonymous.
We now store 32-bit integers as 32-bit integers directly which avoids
having to convert them from doubles when they're only used as 32-bit
integers anyway. :^)
This patch feels a bit incomplete and there's a lot of opportunities
to take advantage of this information. We'll have to find and exploit
them eventually.
For various statements the spec states:
Return NormalCompletion(empty).
In those cases we have been returning undefined so far, which is
incorrect.
In other cases it states:
Return Completion(UpdateEmpty(stmtCompletion, undefined)).
Which essentially means a statement is evaluated and its completion
value returned if non-empty, and undefined otherwise.
While not actually noticeable in normal scripts as the VM's "last value"
can't be accessed from JS code directly (with the exception of eval(),
see below), it provided an inconsistent experience in the REPL:
> if (true) 42;
42
> if (true) { 42; }
undefined
This also fixes the case where eval() would return undefined if the last
executed statement is not a value-producing one:
eval("1;;;;;")
eval("1;{}")
eval("1;var a;")
As a consequence of the changes outlined above, these now all correctly
return 1.
See https://tc39.es/ecma262/#sec-block-runtime-semantics-evaluation,
"NOTE 2".
Fixes#3609.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.