Instead of trying to locate the relevant StyleSheetList on style element
removal from the DOM, we now simply keep a pointer to the list instead.
This fixes an issue where using attachShadow() on an element that had
a declarative shadow DOM would cause any style elements present to use
the wrong StyleSheetList when removing themselves from the tree.
Before this change, removing a style element from inside a shadow tree
would cause it to be unregistered with the document-level list of sheets
instead of the shadow-root-level list.
This would eventually lead to a verification failure if someone tried to
update the text contents of that style element, since it was still in
the shadow-root-level list, but now with a null owner element.
Fixes a crash on https://www.swedbank.se/
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.
This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.
I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Unlike ensure_web_prototype<T>(), the cached version doesn't require the
prototype type to be fully formed, so we can use it without including
the FooPrototype.h header. It's also a bit less verbose. :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
The goal here is to move the parser-internal classes into this namespace
so they can have more convenient names without causing collisions. The
Parser itself won't collide, and would be more convenient to just
remain `CSS::Parser`, but having a namespace and a class with the same
name makes C++ unhappy.
https://www.w3.org/TR/cssom/ is the more permanent home of the CSSOM
specification's latest version, and is up to date with the draft spec.
Also, https://drafts.csswg.org/ has been down multiple times recently
which made looking things up a pain.
We now follow the "update a style block" algorithm from the HTML spec
instead of using the ad-hoc CSSLoader mechanism.
This necessitated improving our StyleSheet and CSSStyleSheet classes as
well, so that's baked into this commit.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This particularly affects the insertion steps and the removed steps.
The insertion steps no longer take into the parent that the node
was inserted to, as per the spec. Due to this, I have renamed the
function from "inserted_into" to simply "inserted". None of the
users of the insertion steps was using it anyway.
The removed steps now take a pointer to the old parent instead of
a reference. This is because it is optional according to the spec
and old parent is null when running the removal steps for the
descendants of a node that just got removed.
This commit does not affect HTMLScriptElement as there is a bit
more to that, which is better suited for a separate commit.
Also adds in the adopted steps as they will be used later.