Commit graph

15 commits

Author SHA1 Message Date
Andreas Kling
3c74dc9f4d LibJS: Segregate GC-allocated objects by type
This patch adds two macros to declare per-type allocators:

- JS_DECLARE_ALLOCATOR(TypeName)
- JS_DEFINE_ALLOCATOR(TypeName)

When used, they add a type-specific CellAllocator that the Heap will
delegate allocation requests to.

The result of this is that GC objects of the same type always end up
within the same HeapBlock, drastically reducing the ability to perform
type confusion attacks.

It also improves HeapBlock utilization, since each block now has cells
sized exactly to the type used within that block. (Previously we only
had a handful of block sizes available, and most GC allocations ended
up with a large amount of slack in their tails.)

There is a small performance hit from this, but I'm sure we can make
up for it elsewhere.

Note that the old size-based allocators still exist, and we fall back
to them for any type that doesn't have its own CellAllocator.
2023-11-19 12:10:31 +01:00
Andreas Kling
72c9f56c66 LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
2023-08-13 15:38:42 +02:00
Linus Groh
b84f8fb55b LibJS: Make intrinsics getters return NonnullGCPtr
Some of these are allocated upon initialization of the intrinsics, and
some lazily, but in neither case the getters actually return a nullptr.

This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has
an `operator T&()`), and also has the interesting side effect of forcing
us to explicitly use the FunctionObject& overload of call(), as passing
a NonnullGCPtr is ambigous - it could implicitly be turned into a Value
_or_ a FunctionObject& (so we have to dereference manually).
2023-04-13 14:29:42 +02:00
Timothy Flynn
b75b7f0c0d LibJS+Everywhere: Propagate Cell::initialize errors from Heap::allocate
Callers that are already in a fallible context will now TRY to allocate
cells. Callers in infallible contexts get a FIXME.
2023-01-29 00:02:45 +00:00
Linus Groh
22089436ed LibJS: Convert Heap::allocate{,_without_realm}() to NonnullGCPtr 2022-12-15 06:56:37 -05:00
Andreas Kling
4abdb68655 LibJS: Remove Object(Object& prototype) footgun
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).

This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.
2022-12-14 15:11:57 +01:00
Linus Groh
d48cdc7fa6 LibJS: Convert Map::create() to NonnullGCPtr 2022-12-14 09:59:45 +00:00
Linus Groh
50428ea8d2 LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
2022-08-27 11:29:10 +01:00
Linus Groh
e992a9f469 LibJS+LibWeb: Replace GlobalObject with Realm in Heap::allocate<T>()
This is a continuation of the previous three commits.

Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
2022-08-23 13:58:30 +01:00
Linus Groh
b99cc7d050 LibJS+LibWeb: Replace GlobalObject with Realm in create() functions
This is a continuation of the previous two commits.

As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
2022-08-23 13:58:30 +01:00
Lenny Maiorani
d00b79568f Libraries: Use default constructors/destructors in LibJS
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-16 16:19:40 +00:00
davidot
45646eee43 LibJS: Fix Map Iterators when elements are deleted during iteration
Before this would assume that the element found in operator++ was still
valid when dereferencing it in operator*.
Since any code can have been run since that increment this is not always
valid.
To further simplify the logic of the iterator we no longer store the
index in an optional.
2022-02-10 14:09:39 +00:00
Ali Mohammad Pur
4a73ec07c5 LibJS: Make Map iterators independent of the underlying hashmap
This implements ordered maps as a pair of an RBTree for key order, and
an underlying unordered hash map for storage.
Fixes (part of) #11004.
2022-02-09 20:57:41 +00:00
Andreas Kling
d42d655853 LibJS+LibWeb+Spreadsheet: Upcall visit_edges() via Base typedef
Let's use Base::visit_edges() when calling the base class, to prevent
accidentally skipping over anyone in the inheritance chain.
2021-09-11 14:10:11 +02:00
Idan Horowitz
a96ac8bd56 LibJS: Add the Map built-in object 2021-06-13 00:33:18 +01:00