This patch adds two macros to declare per-type allocators:
- JS_DECLARE_ALLOCATOR(TypeName)
- JS_DEFINE_ALLOCATOR(TypeName)
When used, they add a type-specific CellAllocator that the Heap will
delegate allocation requests to.
The result of this is that GC objects of the same type always end up
within the same HeapBlock, drastically reducing the ability to perform
type confusion attacks.
It also improves HeapBlock utilization, since each block now has cells
sized exactly to the type used within that block. (Previously we only
had a handful of block sizes available, and most GC allocations ended
up with a large amount of slack in their tails.)
There is a small performance hit from this, but I'm sure we can make
up for it elsewhere.
Note that the old size-based allocators still exist, and we fall back
to them for any type that doesn't have its own CellAllocator.
These APIs only perform small allocations, and are only used by LibJS.
Callers which could only have failed from these APIs are also made to
be infallible here.
First, this adds an overload of PrimitiveString::create for StringView.
This overload will throw an OOM completion if creating a String fails.
This is not only a bit more convenient, but it also ensures at compile
time that all PrimitiveString::create(string_view) invocations will be
handled as String and OOM-aware.
Next, this wraps all invocations to PrimitiveString::create(string_view)
with MUST_OR_THROW_OOM.
A small PrimitiveString::create(DeprecatedFlyString) overload also had
to be added to disambiguate between the StringView and DeprecatedString
overloads.
This might've been needed at some point to disambiguate between another
function of the same name that is in LibLocale. But now that it takes a
VM parameter, it is for sure clear to the compiler what is being called.
In order to prevent this commit from having to refactor almost all of
Intl, the goal here is to update the internal parsing/canonicalization
of locales within LibLocale only. Call sites which are already equiped
to handle String and OOM errors do so, however.
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).
This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.
Note that js_rope_string() has been folded into this, the old name was
misleading - it would not always create a rope string, only if both
sides are not empty strings. Use a three-argument create() overload
instead.
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
Instead of passing a GlobalObject everywhere, we will simply pass a VM,
from which we can get everything we need: common names, the current
realm, symbols, arguments, the heap, and a few other things.
In some places we already don't actually need a global object and just
do it for consistency - no more `auto& vm = global_object.vm();`!
This will eventually automatically fix the "wrong realm" issue we have
in some places where we (incorrectly) use the global object from the
allocating object, e.g. in call() / construct() implementations. When
only ever a VM is passed around, this issue can't happen :^)
I've decided to split this change into a series of patches that should
keep each commit down do a somewhat manageable size.
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
Intl.DisplayNames v2 adds "calendar" and "dateTimeField" types, as well
as a "languageDisplay" option for the "language" type. This just adds
these options to the constructor.
Intl.DisplayNames was the first Intl object implemented, and at that
point all AOs were just put into the main Intl AO header. But AOs that
belong to specific objects belong in that object's header. So this moves
CanonicalCodeForDisplayNames to the Intl.DisplayNames header.