This patch adds two macros to declare per-type allocators:
- JS_DECLARE_ALLOCATOR(TypeName)
- JS_DEFINE_ALLOCATOR(TypeName)
When used, they add a type-specific CellAllocator that the Heap will
delegate allocation requests to.
The result of this is that GC objects of the same type always end up
within the same HeapBlock, drastically reducing the ability to perform
type confusion attacks.
It also improves HeapBlock utilization, since each block now has cells
sized exactly to the type used within that block. (Previously we only
had a handful of block sizes available, and most GC allocations ended
up with a large amount of slack in their tails.)
There is a small performance hit from this, but I'm sure we can make
up for it elsewhere.
Note that the old size-based allocators still exist, and we fall back
to them for any type that doesn't have its own CellAllocator.
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).
This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.
This allows the host of LibJS (notably LibWeb in this case) to override
certain functions such as HostEnqueuePromiseJob, so it can do it's own
thing in certain situations. Notably, LibWeb will override
HostEnqueuePromiseJob to put promise jobs on the microtask queue.
This also makes promise jobs use AK::Function instead of
JS::NativeFunction. This removes the need to go through a JavaScript
function and it more closely matches the spec's idea of "abstract
closures"
Instead of iterating *all* swept cells when pruning weak containers,
only iterate the cells actually *in* the container.
Also, instead of compiling a list of all swept cells, we can simply
check the Cell::state() flag to know if something should be pruned.
Make this API take a Span<Cell*> instead of a Vector<Cell*>&.
This is behavior neutral, but stops the API looking like it wants to
do mutable things to the Vector.
This is so that we can reliably allocate them in a template function,
e.g. in ordinary_create_from_constructor():
global_object.heap().allocate<T>(
global_object, forward<Args>(args)..., *prototype);
The majority of objects already take the prototype as the last argument,
so I updated the ones that didn't.