JS::modulo was yielding a result of '0' for the input:
```
modulo(1., 18446744073709551616.)
```
Instead of the expected '1'.
As far as I can tell the reason for this is that the repeated calls to
fmod is losing precision in the calculation, leading to the wrong
result. Fix this by only calling fmod once, and preserving the negative
value behaviour by an 'if' check.
Without this, the LibWeb text test:
`/Streams/ReadableByteStream-enqueue-respond.html`
Would hang forever after using this function in the IDL conversion of a
u64 in ConvertToInt.
This should also be more efficient :^)
Instead of allocating these in a mixture of ways, we now always put
them on the malloc heap, and keep an intrusive linked list of them
that we can iterate for GC marking purposes.
(Instead of MarkedVector<Value>.) This is a step towards not storing
argument lists in MarkedVector<Value> at all. Note that they still end
up in MarkedVectors since that's what ExecutionContext has.
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
Rather than splitting the Iterator type and its AOs into two files,
let's combine them into one file to match every other JS runtime object
that we have.
Some of these are allocated upon initialization of the intrinsics, and
some lazily, but in neither case the getters actually return a nullptr.
This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has
an `operator T&()`), and also has the interesting side effect of forcing
us to explicitly use the FunctionObject& overload of call(), as passing
a NonnullGCPtr is ambigous - it could implicitly be turned into a Value
_or_ a FunctionObject& (so we have to dereference manually).
In this patch only top level and not the more complicated for loop using
statements are supported. Also, as noted in the latest meeting of tc39
async parts of the spec are not stage 3 thus not included.
DeprecatedFlyString relies heavily on DeprecatedString's StringImpl, so
let's rename it to A) match the name of DeprecatedString, B) write a new
FlyString class that is tied to String.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This is a continuation of the previous three commits.
Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
The spec version of canonical_numeric_index_string is absurdly complex,
and ends up converting from a string to a number, and then back again
which is both slow and also requires a few allocations and a string
compare.
Instead this patch moves away from using Values to represent canonical
a canonical index. In most cases all we need to know is whether a
PropertyKey is an integer between 0 and 2^^32-2, which we already
compute when we construct a PropertyKey so the existing is_number()
check is sufficient.
The more expensive case is handling strings containing numbers that
don't roundtrip through string conversion. In most cases these turn
into regular string properties, but for TypedArray access these
property names are not treated as normal named properties.
TypedArrays treat these numeric properties as magic indexes that are
ignored on read and are not stored (but are evaluated) on assignment.
For that reason there's now a mode flag on canonical_numeric_index_string
so that only TypedArrays take the cost of the ToString round trip test.
In order to improve the performance of this path this patch includes
some early returns to avoid conversion in cases where we can quickly
know whether a property can round trip.
This reverts commit 3a184f7841.
This broke a number of test262 tests under "TypedArrayConstructors".
The issue is that the CanonicalNumericIndexString AO should not fail
for inputs like "1.1", despite them not being integral indices.
The spec version of canonical_numeric_index_string is absurdly complex,
and ends up converting from a string to a number, and then back again
which is both slow and also requires a few allocations and a string
compare.
Instead lets use the logic we already have as that is much more
efficient.
This improves performance of all non-numeric property names.
Just like with integral and floating numbers, doing it manually is
error-prone: when we get a negative remainder, y has to be added to the
result to match the spec's modulo.
Solve this by just adding another (templated) overload to also permit
using the function for LibCrypto BigInts.