Commit graph

6 commits

Author SHA1 Message Date
Rodrigo Tobar
41bd304a7f LibPDF: Ignore seac PS1 commands for now
This command is meant to print an Standard Encoding Accented Character.
It's not critical to implement it yet, but if we want to render more
documents we need to handle the instruction, even if simply ignore it.
2022-12-16 01:24:43 -07:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Julian Offenhäuser
e06a065594 LibPDF: Override Type 1 character mappings by encoding in font dict
If the font dictionary includes an "Encoding" entry, it will be used
instead of the PS1FontProgram's built-in encoding.
2022-11-25 22:44:47 +01:00
Julian Offenhäuser
dd82a026f8 LibPDF: Pass PDFFont::draw_glyph() a char code instead of a code point
We would previously pass this function a unicode code point, which is
not actually what we want here.

Instead, we want the "raw" code point, with the font itself deciding
whether or not it needs to be re-mapped.

This same mistake in terminology applied to PS1FontProgram.
2022-11-25 22:44:47 +01:00
Julian Offenhäuser
7c4f5b58be LibPDF: Use Gfx::PathRasterizer for Adobe Type 1 font rendering
This gives much better visual results than painting the path directly.
It also has the nice side effect that Type 1 fonts will now look much
more similar to TrueType fonts, which use the same class :^)

In addition, we can now cache glyph bitmaps for repeated use.
2022-11-19 11:04:34 +01:00
Julian Offenhäuser
b14f0950a5 LibPDF: Add very basic support for Adobe Type 1 font rendering
Previously we would draw all text, no matter what font type, as
Liberation Serif, which results in things like ugly character spacing.

We now have partial support for drawing Type 1 glyphs, which are part of
a PostScript font program. We completely ignore hinting for now, which
results in ugly looking characters at low resolutions, but gain support
for a large number of typefaces, including most of the default fonts
used in TeX.
2022-10-16 17:44:54 +02:00