This will let us spawn a new process for an Android Service to handle
all our WebContent needs. The ServiceConnection is manged by each
WebView. The lifecycle of the Service is not quite clear yet, but each
bindService call will get a unique Messenger that can be used to
transfer the WebContent side of the LibIPC socketpair we use in other
ports.
The conversion which is required here is unfortunately quite ugly, but
in the spirit of making forwards progress, just leave a FIXME for our
future selves to deal with.
Before, we were using the line height from NodeWithStyle::line_height()
to calculate the y offset for floats inside the IFC. However, this
value doesn't always correspond to the actual height of a line box. For
instance, adding a fragment for an inline-block might change the height
of the line box. With this change, we recalculate the height of the
line box after adding a new fragment and use this recalculated height
value to determine the y position for floats.
Fixes https://github.com/SerenityOS/serenity/issues/20982
If an element is created from JS, it might have its contents modified
before it is inserted into the document. In this case, we don't have a
shadow tree yet and so trying to set m_text_node's text content would
cause a null dereference. So let's not do that. :^)
That case also means that by the time we do create the shadow tree, we
have the text content already, so we can set it there.
Added a test to verify that we don't crash, and that the text content
appears in the textarea whether it was inserted by JS or by the HTML
parser.
Previously, the corner was always set to the top right, except if the
top left turned out to be closest, in which case it would be left
default-initialized instead.
This also adds some additional operators to `CSSPixelsFraction` to
allow this change to build, since some places were using equations like
`(a / b) + (c / d)` or `-(x / y)`.
The value is originally set using a `CSSPixels` value converted to
double, then when it is used it is always converted back to a
`CSSPixels` again. Let's just store it as that instead.
Give it a shadow tree, similar to HTMLInputElement's, so that we can
actually edit its contents at a basic level. Add some CSS to use the
`rows` and `cols` attributes as the size if they are present.
HTMLTextAreaElement also needs to be told when its contained text node
has been edited, so let's make this functionality work for anyone who
extends the new EditableTextNodeOwner interface class.
Userspace initially didn't have any sort of mechanism to handle
device hotplug (either removing or inserting a device).
This meant that after a short term of scanning all known devices, by
fetching device events (DeviceEvent packets) from /dev/devctl, we
basically never try to read it again after SystemServer initialization
code.
To accommodate hotplug needs, we change SystemServer by ensuring it will
generate a known set of device nodes at their location during the its
main initialization code. This includes devices like /dev/mem, /dev/zero
and /dev/full, etc.
The actual responsible userspace program to handle hotplug events is a
new userspace program called DeviceMapper, with following key points:
- Its current task is to to constantly read the /dev/devctl device node.
Because we already created generic devices, we only handle devices
that are dynamically-generated in nature, like storage devices, audio
channels, etc.
- Since dynamically-generated device nodes could have an infinite minor
numbers, but major numbers are decoded to a device type, we create an
internal registry based on two structures - DeviceNodeFamily, and
RegisteredDeviceNode. DeviceNodeFamily objects are attached in the
main logic code, when handling a DeviceEvent device insertion packet.
A DeviceNodeFamily object has an internal HashTable to hold objects of
RegisteredDeviceNode class.
- Because some device nodes could still share the same major number (TTY
and serial TTY devices), we have two modes of allocation - limited
allocation (so a range is defined for a major number), or infinite
range. Therefore, two (or more) separate DeviceNodeFamily objects can
can exist albeit sharing the same major number, but they are required
to allocate from a different minor numbers' range to ensure there are
no collisions.
- As for KCOV, we handle this device differently. In case the user
compiled the kernel with such support - this happens to be a singular
device node that we usually don't need, so it's dynamically-generated
too, and because it has only one instance, we don't register it in our
internal registry to not make it complicated needlessly.
The Kernel code is modified to allow proper blocking in case of no
events in the DeviceControlDevice class, because otherwise we will need
to poll periodically the device to check if a new event is available,
which would waste CPU time for no good reason.
This change ensures that code in the Service class doesn't try to check
the g_system_mode variable, but instead is asked on whether it supports
a given system mode string value.
Also, don't assume that we should create sockets for any new Service
instance, but instead do that only if the Service should run in the
current system mode.
Just a small cleanup to ensure we can get these pieces of code out to
other files and still have the main.cpp file organized.
The populate_devtmpfs_char_devices_based_on_sysfs() method is removed
because we can simply create the /dev/devctl device node without looking
at the SysFS. This assumed-to-exist device node will be used later on in
an event loop to handle hotplug events.