The `to_string()` for this is modified a little from the original,
because we have to calculate what the layer-count is then, instead of
having it already calculated.
Support for this element has been removed from all major engines years
ago already, and it's currently the only reason we have a weird
"visible" flag on Layout::Node (which we toggle on a timer here..)
The spec now has a "toggle task tracker" to coalesce rapid changes to
this attribute. It also now has an explicit ToggleEvent to encapsulate
the old and new state of the element.
This further handles the attribute being added/removed using a override
of Element::attribute_changed(), rather than being the only element to
instead override Element::set/remove__attribute().
This one is a bit fun because it can be `add(<integer>)` or `auto-add`,
but children have to inherit the computed value not the specified one.
We also have to compute it before computing the font-size, because of
`font-size: math` which will be implemented later.
Instead of having a nested enum within a struct, use the macro
AK_ENUM_BITWISE_OPERATORS to add all the convienent has_flag free
functions and such for ease of use.
This event is the star of the show, and the main way that web content
can react to either programmatic or user-initiated navigation.
All of the fun algorithms will have to come later though.
This API is how JavaScript can manipulate the new Navigable concepts
directly. We are still missing most of the interesting algorithms on
Navigation that do the actual navigation steps, and call into the
currently WIP navigable AOs.
This interface is used in the interface for HTMLFormControlsCollection
as a live view over its matching elements.
Currently the "value" attribute for this interface is left
unimplemented.
We got some errors while loading https://twinings.co.uk/ about this
interface missing, and it looked fairly simple so I sketched it out.
Note that I did leave some FIXMEs where it's not clear exactly which
metrics we should be returning.
This object is available as `window.internals` (or just `internals`) and
is only accessible while running in "test mode".
This first version only has one API: gc(), which triggers a garbage
collection immediately.
In the future, we can add more APIs here to help us test parts of the
engine that are hard or impossible to reach via public web APIs.
Add the CanvasTextDrawingStyles mixin with the textAlign and
textBaseline attributes. Update fill_text in CanvasRenderingContext2D
to move the text rect by the text align and text baseline attributes.
Wrote a simple HTML example to showcase the new features.
The main missing features are rootMargin, proper nested browsing
context support and content clip/clip-path support.
This makes images appear on some sites, such as YouTube and
howstuffworks.com.
In particular:
- Don't include none submitter buttons.
- Use type_state() instead type() to avoid direct string comparisons
- Support the hidden _charset_ input
- Get form associated element's value directly instead of via the value
attribute
- Split line break normalization into a separate function so that it
can also be used by form submission.
As it turns out, making everyone piggyback on HTML::ImageRequest had
some major flaws, as HTMLImageElement may decide to abort an ongoing
fetch or wipe out image data, even when someone else is using the same
image request.
To avoid this issue, this patch introduces SharedImageRequest, and then
implements ImageRequest on top of that.
Other clients of the ImageRequest API are moved to SharedImageRequest
as well, and ImageRequest is now only used by HTMLImageElement.
This fixes an issue with image data disappearing and leading to asserts
and/or visually absent images.
This creates (and installs upon WebContent startup) a platform plugin to
play audio data.
On Serenity, we use AudioServer to play audio over IPC. Unfortunately,
AudioServer is currently coupled with Serenity's audio devices, and thus
cannot be used in Ladybird on Lagom. Instead, we use a Qt audio device
to play the audio, which requires the Qt multimedia package.
While we use Qt to play the audio, note that we can still use LibAudio
to decode the audio data and retrieve samples - we simply send Qt the
raw PCM signals.
This moves the painting of the media timeout out of VideoPaintable into
a base MediaPaintable. This is to allow re-using the same timeline logic
and controls for audio elements.