1. Allow Value(size_t) and use it for array length properties.
If an array length can't fit in an Int32 value, we shouldn't go out of
or way to force it into one. Instead, for values above INT32_MAX,
we simply store them as Double values.
2. Switch to generic indexed property storage for large arrays.
Previously we would always allocate array storage eagerly when the
length property was set. This meant that "a.length = 0x80000000" would
trivially DOS the engine on 32-bit since we don't have that much VM.
We now switch to generic storage when changing the length moves us over
the 4M entry mark.
Fixes#5986.
This patch rethinks the way indexed property storage works:
Instead of having a cut-off point at 200 elements where we always move
to generic property storage, we now allow arrays to stay in simple mode
as long as we don't create a gap/hole larger than 200 elements.
We also simplify generic storage to only have a hash map (for now)
instead of juggling both a vector and a hash map. This is mostly fine
since the vast majority of arrays get to stay simple now.
This is a huge speedup on anything that uses basic JS arrays with more
than 200 elements in them. :^)
Otherwise we continuously lose the first sparse element (at index
SPARSE_ARRAY_THRESHOLD) without noticing, as we overwrite all indices
with the value at index+1.
Fixes#5884.
https://tc39.es/ecma262/#sec-properties-of-the-array-prototype-object
The Array prototype object: [...] is an Array exotic object and has the
internal methods specified for such objects.
NOTE: The Array prototype object is specified to be an Array exotic
object to ensure compatibility with ECMAScript code that was created
prior to the ECMAScript 2015 specification.