Commit graph

5 commits

Author SHA1 Message Date
Andreas Kling
2fe4285693 LibJS: Object::initialize() overrides must always call base class 2020-06-20 17:50:48 +02:00
Andreas Kling
64513f3c23 LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we
start adding properties to them, we split cell allocation into 3 steps:

1. Allocate a cell of appropriate size from the Heap
2. Call the C++ constructor on the cell
3. Call initialize() on the constructed object

The job of initialize() is to define all the initial properties.
Doing it in a second pass guarantees that the Object has a valid Shape
and can find its own GlobalObject.
2020-06-20 15:46:30 +02:00
Andreas Kling
e4add19915 LibJS: Pass GlobalObject& to native functions and property accessors
More work towards supporting multiple global objects. Native C++ code
now get a GlobalObject& and don't have to ask the Interpreter for it.

I've added macros for declaring and defining native callbacks since
this was pretty tedious and this makes it easier next time we want to
change any of these signatures.
2020-06-20 15:45:07 +02:00
Matthew Olsson
78155a6668 LibJS: Consolidate error messages into ErrorTypes.h
Now, exceptions can be thrown with
interpreter.throw_exception<T>(ErrorType:TYPE, "format", "args",
"here").
2020-06-11 07:46:20 +02:00
Linus Groh
0ff9d7e189 LibJS: Add BigInt 2020-06-07 19:29:40 +02:00