Boxes can now be floated left or right, which makes text within the
same block formatting context flow around them.
We were creating way too many block formatting contexts. As it turns
out, we don't need one for every new block, but rather there's a set
of rules that determines whether a given block creates a new block
formatting context.
Each BFC keeps track of the floating boxes within it, and IFC's can
then query it to find the available space for line boxes.
There's a huge hack in here where we assume all lines are the exact
line-height. Making this work with vertically non-uniform lines will
require some architectural changes.
Fragment painting was very limited by only being called during the
foreground paint phase. We now paint fragments as part of every phase
(and the phase is passed to paint_fragment() of course!)
Bring the names of various boxes closer to spec language. This should
hopefully make things easier to understand and hack on. :^)
Some notable changes:
- LayoutNode -> Layout::Node
- LayoutBox -> Layout::Box
- LayoutBlock -> Layout::BlockBox
- LayoutReplaced -> Layout::ReplacedBox
- LayoutDocument -> Layout::InitialContainingBlockBox
- LayoutText -> Layout::TextNode
- LayoutInline -> Layout::InlineNode
Note that this is not strictly a "box tree" as we also hang inline/text
nodes in the same tree, and they don't generate boxes. (Instead, they
contribute line box fragments to their containing block!)
2020-11-22 15:56:27 +01:00
Renamed from Libraries/LibWeb/Layout/LayoutText.cpp (Browse further)