Gfx::Color is always 4 bytes (it's just a wrapper over u32) it's less
work just to pass the color directly.
This also updates IPCCompiler to prevent from generating
Gfx::Color const &, which makes replacement easier.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
The main menu in GUI (the one in the lower left side of screen by
default) was called start_menu in some parts of the code and system_menu
in others. In the documentation, it was referred to as "system menu".
So, in order to be consistent, these variables are all renamed to
system_menu
and the CaptureInput mode. They are a source of unneeded complexity
in WindowServer and have proven prone to regressions, so this patch
replaces them with a simple input preemption scheme using Popups.
Popup windows now have ergonomics similar to menus: When open,
a popup preempts all mouse and key events for the entire window
stack; however, they are fragile and will close after WindowServer
swallows the first event outside them. This is similar to how combo
box windows and popups work in the classic Windows DE and has the
added benefit of letting the user click anywhere to dismiss a popup
without having to worry about unwanted interactions with other
widgets.
with WindowInput{Preempted,Restored} Events and allow Widgets to save
the state of their focus preemption. As of now, only Popups will
preempt input and trigger these events.
LibWeb's Window object will need to know the OS-level position and size
of the GUI::Window for e.g. screenX, screenY, outerWidth, outerHeight.
It will also need to know about changes to that data.
This is done by adding a new window type (Popup) and using it for the
combobox list window. Other incorrect uses of the Tooltip window type
have also been updated to use the new window type.
The hot-spots for resizing a window by dragging its corner are now
limited to a small area around the actual corner instead of an area with
1/3rd the length or width of the window.
The hot-spots to resize a window while holding a modifier key and the
right mouse button are unchanged.
Previously Menus set themselves as active input solely to make
sure CaptureInput modals would close, but this is a functional
half-truth. Menus don't actually use the active input role; they
preempt normal Windows during event handling instead.
Now the active input window is notified on preemption and Menus
can remain outside the active input concept. This lets us make
more granular choices about modal behavior. For now, the only
thing clients care about is menu preemption on popup.
Fixes windows which close on changes to active input closing
on their own context menus.
Previously, the cursor would use a default cursor on window frames such
as the title bar and menu bar, which was not quite correct as drop
events were still handled there.
This was too restrictive and there are already UI elements that rely
on this behavior. Now Blocking modals will preempt interaction with
all windows in their modal chain except those descending from them.
Fixes crashing in FilePicker when permission is denied.
Just like tiling behavior during ongoing moves, now resizing
does not finish until a MouseUp event, letting you drag out of
undesired tile states. Resize tiling only works with vertical
and horizontal cursors now to cut down on unintentional tiling
from the corners.
Refactors restore helper into move_to_front_and_make_active().
Fixes not bringing all modal children to the front when any modal
child or its modeless parent is clicked.
This was intentionally enabled with WindowModes as a new Taskbar
convenience, but on second thought, it doesn't add up visually.
Taskbar buttons show blockers' context menus when available,
which is a bit confusing when the window isn't visible. The
modeless window's disabled context menu options and inactive title
bar also contradict the button. So, this patch reenables the
restriction for now. Blocking modals you don't want to answer to
immediately can still be tucked away on another workspace.
This exception is necessary for ComboBoxes used in some blocking
Dialogs. CaptureInput is now the only mode which can spawn from
a blocking modal and it won't accept any children of its own.
But do allow them to remain minimizable by a parent. This is a nice
ergonomics fix to allow a parent window to quickly minimize and
restore all its modal children.
And apply modal effects on move_to_front_and_make_active()
Instead of building a vector of windows every time we want to
loop over a group of related modals, simply recurse through
their ancestory. This lineage is now called a modal chain. Modal
chains begin at the first modeless parent, and a new chain
starts at every modeless child. This lets apps spawn child windows
independent of the main window's modal effects, restore state,
and workspace, yet still remain descendants.
Looping through a modal chain is recursive and includes the
modeless window which begins it.
with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
Previously, Windows only understood blocking modality: Windows were
either modal, i.e., in a blocking state, or not. Windows could also
be set as Accessories or ToolWindows, attributes which technically
applied modes to their parents but were implemented ad hoc. This patch
redefines these modal effects as WindowModes and sets up some helpers.
This will let us simplify a lot of modal logic in the upcoming patches
and make it easier to build new modal effects in the future.
Windows can now set 1 of 5 modes before reification:
-Modeless: No modal effect; begins a new modal chain
-Passive: Window joins its modal chain but has no effect
-RenderAbove: Window renders above its parent
-CaptureInput: Window captures the active input role from its parent
-Blocking: Window blocks all interaction with its modal chain
States like fullscreen and tiling are dynamic and don't alter behavior
in modal chains, so they aren't included.
Positioning windows outside visible coordinates is valid if sometimes
curious behavior, but it shouldn't be considered misbehavior by default.
There are multiple ways to recover windows with obscured title bars,
and this function papers over actual resize bugs and is no longer
needed to normalize window size, so let's remove it for now.
And invalidate the cursor before creating a new drag-and-drop
overlay. Fixes dnd overlay bitmaps failing to draw at the correct
location immedately after changing cursors.
Adds a member to record the last processed mouse buttons. If they
do not include MouseButton::Primary, return early before creating
a new drag and drop client. This fixes race conditions in which
MouseUp events canceling or completing a drop could be swallowed
by Overlay creation or postponed by an executing DragOperation,
leaving the operation in limbo.
Menu and Window animations can now be disabled and the geometry
overlay made conditional. Shadow options are dependent on the
current theme actually supplying bitmaps, but they provide a fast
way to toggle those that do without having to edit theme files.
SystemEffects are sent to the WindowManager through
set_system_effects() and broadcast to Desktop clients with
update_system_effects(). WindowManager is reponsible for saving,
loading and rebroadcasting effects from WindowServer.ini on
config changes.
Previously, windows without a defined minimum size (or one produced from
the minimum sizes of their contents) would be shrunk down to 0 x 0,
which makes the title buttons stick out the side and become impossible
to interact with.
This patch uses the theme metrics to calculate a minimum size that is as
small as possible while still keeping the title buttons and app icon
usable. This is combined with the minimum size requested by the app
itself.
Switching themes automatically updates the calculated minimum sizes for
all existing windows. As noted, if the new theme has narrower title
buttons then the old minimum is kept, but this shouldn't be noticeable
unless you're looking for it.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.