This is no longer required, since the variable scope is ended after
switching to the end block, which means that LeaveLexicalEnvironment
will always be generated instead of depending on the unwind mechanism
to handle it for us.
BlockDeclarationInstantiation takes as input the new lexical
environment that was created and checks if there is a binding for the
current name only in this new scope.
This allows shadowing lexical variables and prevents us crashing due to
an already initialized lexical variable in this case:
```js
let x = 1;
{
let x = 1;
}
```
If the for loop's body is not block terminated, we will generate a Jump
to the end block which will block terminate the body. Then, we ended
the lexical variable scope if needed. However, since the body is now
block terminated, the "LeaveLexicalEnvironment" instruction that is
generated by end_variable_scope is now dropped on the floor.
This fixes this by moving it to the beginning of the end block.
Previously we only did this if the body block was not terminated.
If it was, all future codegen would happen in this block terminated
body block until another switch occurred, dropping all generated
instructions in this time on the floor.
This allows you to recurse into a named function that is stored in a
variable. For example, this would previously print "wrong" instead of
"right":
```js
function g() { console.log("wrong") }
f = function g(i) { if (i !== 1) g(1); else console.log("right"); }
f()
```
This is done by keeping track of all the labels that apply to a given
break/continue scope alongside their bytecode target. When a
break/continue with a label is generated, we scan from the most inner
scope to the most outer scope looking for the label, performing any
necessary unwinds on the way. Once the label is found, it is then
jumped to.
`delete` has to operate directly on Reference Records, so this
introduces a new set of operations called DeleteByValue, DeleteVariable
and DeleteById. They operate similarly to their Get counterparts,
except they end in creating a (temporary) Reference and calling delete_
on it.
The body of for/in/of can contain an unconditional block terminator
(e.g. return, throw), so we have to check for that before generating
the Jump to the loop update block.
In object binding, we would attempt to get NonnullRefPtr<Identifier>
from alias on the alias.has<Empty>() code path. In this case, we need
to get it from name instead.
The update block can generate bytecode that refers to the lexical
environment, so we have to end the scope after it has been generated.
Previously the Jump to the update block would terminate the block,
causing us to leave the lexical environment just before jumping to the
update block.
After we terminate a block (e.g. break, continue), we cannot generate
anymore bytecode for the block. This caused us to crash with this
example code:
```
a = 0;
switch (a) {
case 0:
break;
console.log("hello world");
}
```
Anything after a block terminating instruction is considered
unreachable code, so we can safely skip any statements after it.
Listing all the registers will lead to the inability to allocate enough
space in one basic block (as there can be an arbitrary number of
registers used), instead switch to specifying the range of registers
used and save a lot of space in the process.
This will leave any lexical/variable environments on the way to the
closest unwind context boundary.
This will not leave the closest unwind context, as we still need the
unwind context to perform the Throw instruction correctly.
Previously we would only end these scopes if the block was not
terminated. If the block was generated, we would not end the scope
and would generate other bytecode with these scopes still open.
These functions do not generate any code, so they can be used even if
the current block is terminated. The enter and end scope functions are
only used to track where to unwind to when break/continue are used.
Now we emit CreateVariable and SetVariable with the appropriate
initialization/environment modes, much closer to the spec.
This makes a whole lot of things like let/const variables, function
and variable hoisting and some other things work :^)
Instead of crashing on the spot, return a descriptive error that will
eventually continue its days as a javascript "InternalError" exception.
This should make random crashes with BC less likely.
This removes a number of vm.exception() checks which are now caught
directly by TRY. Make use of these checks in
{Global, Eval}DeclarationInstantiation and while we're here add spec
comments.
This is a specialized string table for storing identifiers only.
Identifiers are always FlyStrings, which makes many common operations
faster by allowing O(1) comparison.