Commit graph

12 commits

Author SHA1 Message Date
Andreas Kling
1f008c95b6 LibWeb: Move CSS classes into the Web::CSS namespace 2020-07-26 20:05:15 +02:00
Andreas Kling
11ff9d0f17 LibWeb: Move DOM classes into the Web::DOM namespace
LibWeb keeps growing and the Web namespace is filling up fast.
Let's put DOM stuff into Web::DOM, just like we already started doing
with SVG stuff in Web::SVG.
2020-07-26 20:05:15 +02:00
Andreas Kling
440b4ece22 LibWeb: Move border width and color into LayoutStyle
To make this possible, I also had to give each LayoutNode a Document&
so it can resolve document-specific colors correctly. There's probably
ways to avoid having this extra member by resolving colors later, but
this works for now.
2020-06-24 19:43:27 +02:00
Andreas Kling
b959d06ace LibWeb: Generate HTMLCanvasElement bindings from IDL :^) 2020-06-21 15:37:13 +02:00
Andreas Kling
8c82d26668 LibWeb: Rename LayoutNode::render() to paint()
"Paint" matches what we call this in the rest of the system. Let's not
confuse things by mixing paint/render/draw all the time. I'm guilty of
this in more places..

Also rename RenderingContext => PaintContext.
2020-06-18 21:37:20 +02:00
Andreas Kling
cfab53903f LibWeb: Separate layout tree rendering into phases
CSS defines a very specific paint order. This patch starts steering us
towards respecting that by introducing the PaintPhase enum with values:

- Background
- Border
- Foreground
- Overlay (internal overlays used by inspector)

Basically, to get the right visual result, we have to render the page
multiple times, going one phase at a time.
2020-06-18 18:57:35 +02:00
Andreas Kling
656b01eb0f LibWeb: Rework the layout engine to use relative offsets
The box tree and line boxes now all store a relative offset from their
containing block, instead of an absolute (document-relative) position.

This removes a huge pain point from the layout system which was having
to adjust offsets recursively when something moved. It also makes some
layout logic significantly simpler.

Every box can still find its absolute position by walking its chain
of containing blocks and accumulating the translation from the root.
This is currently what we do both for rendering and hit testing.
2020-06-10 10:46:57 +02:00
Andreas Kling
b656fac00e LibWeb: Make <canvas> use the generic replaced layout algorithm
LayoutCanvas now communicates intrinsic size to LayoutReplaced so it
can use the normal replaced algorithm.
2020-06-05 19:23:49 +02:00
Andreas Kling
35040dd2c4 LibWeb: LayoutMode line_break_policy => LayoutMode layout_mode 2020-05-27 19:52:18 +02:00
Andreas Kling
f01af62313 LibWeb: Basic support for display:inline-block with width:auto
We now implement the somewhat fuzzy shrink-to-fit algorithm when laying
out inline-block elements with both block and inline children.

Shrink-to-fit works by doing two speculative layouts of the entire
subtree inside the current block, to compute two things:

1. Preferred minimum width: If we made a line break at every chance we
   had, how wide would the widest line be?
2. Preferred width: We break only when explicitly told to (e.g "<br>")
   How wide would the widest line be?

We then shrink the width of the inline-block element to an appropriate
value based on the above, taking the available width in the containing
block into consideration (sans all the box model fluff.)

To make the speculative layouts possible, plumb a LayoutMode enum
throughout the layout system since it needs to be respected in various
places.

Note that this is quite hackish and I'm sure there are smarter ways to
do a lot of this. But it does kinda work! :^)
2020-05-26 22:02:27 +02:00
Andreas Kling
3f698db85d LibWeb: Limit the maximum size of <canvas> bitmap buffers
We will no longer create bitmap buffers for canvases that exceed a
total area of (16384 * 16384) pixels. This matches what some other
browser do.

Thanks to @itamar8910 for finding this! :^)
2020-04-15 12:29:21 +02:00
Andreas Kling
a37c29e353 LibWeb: Add <canvas> element and start fleshing out CRC2D
This patch adds HTMLCanvasElement along with a LayoutCanvas object.
The DOM and layout parts are very similar to <img> elements.

The <canvas> element holds a Gfx::Bitmap which is sized according to
the "width" and "height" attributes on the element.

Calling .getContext("2d") on a <canvas> element gives you a context
object that draws into the underlying Gfx::Bitmap of the <canvas>.
The context weakly points to the <canvas> which allows it to outlive
the canvas element if needed.

This is really quite cool. :^)
2020-03-19 19:07:56 +01:00