By caching the layout node and its computed values in locals, we can
avoid the small amount of redundant work needed to look them up every
single time.
Every single client of this function was immediately calling paintable()
on the result anyway, so there was no need to return a layout node!
This automatically leverages the cached containing block pointer we
already have in Paintable, which melts away a bunch of unnecessary
traversal in hit testing and painting. :^)
By storing a list of positioned and floating descendants within the
stacking context tree node, we can eliminate the need for costly
paintable tree traversals during hit-testing.
This optimization results in hit-testing being 2 to 2.5 times faster
on https://ziglang.org/documentation/master/
The list of border radii clips needs to be reset before being populated
with new clips that have refreshed positions. Besides fixing painting,
this also improves performance because the number of sample/blit
commands does not increase as we scroll.
Refactor to resolve paint-only properties before painting, aiming to
stop using layout nodes during recording of painting commands.
Also adds a test, as we have not had any for outlines yet.
With this change, instead of applying only the border-radius clipping
from the closest containing block with hidden overflow, we now collect
all boxes within the containing block chain and apply the clipping from
all of them.
In this commit we have optimized the handling of scroll offsets and
clip rectangles to improve performance. Previously, the process
involved multiple full traversals of the paintable tree before each
repaint, which was highly inefficient, especially on pages with a
large number of paintables. The steps were:
1. Traverse the paintable tree to identify all boxes with scrollable or
clipped overflow.
2. Gather the accumulated scroll offset or clip rectangle for each box.
3. Perform another traversal to apply the corresponding scroll offset
and clip rectangle to each paintable.
To address this, we've adopted a new strategy that separates the
assignment of the scroll/clip frame from the refresh of accumulated
scroll offsets and clip rectangles, thus reducing the workload:
1. Post-relayout: Identify all boxes with overflow and link each
paintable to the state of its containing scroll/clip frame.
2. Pre-repaint: Update the clip rectangle and scroll offset only in the
previously identified boxes.
This adjustment ensures that the costly tree traversals are only
necessary after a relayout, substantially decreasing the amount of work
required before each repaint.
Recently, we moved the resolution of CSS properties that do not affect
layout to occur within LayoutState::commit(). This decision was a
mistake as it breaks invalidation. With this change, we now re-resolve
all properties that do not affect layout before each repaint.
Paintable boxes should not hold information stored in device pixels.
It should be converted from CSS pixels only by the time painting
command recording occurs.
The hit-testing position is now shifted by the scroll offsets before
performing any checks for containment. This is implemented by assigning
each PaintableBox/InlinePaintable an offset corresponding to the scroll
frame in which it is contained. The non-scroll-adjusted position is
still passed down when recursing to children because the assigned
offset accumulated for nested scroll frames.
With this change, hit testing works in the Inspector.
Fixes https://github.com/SerenityOS/serenity/issues/22068
With this change, clip rectangles for boxes with hidden overflow or the
clip property are no longer calculated during the recording of painting
commands. Instead, it has moved to the "pre-paint" phase, along with
the assignment of scrolling offsets, and works in the following way:
1. The paintable tree is traversed to collect all paintable boxes that
have hidden overflow or use the CSS clip property. For each of these
boxes, the "final" clip rectangle is calculated by intersecting clip
rectangles in the containing block chain for a box.
2. The paintable tree is traversed another time, and a clip rectangle
is assigned for each paintable box contained by a node with hidden
overflow or the clip property.
This way, clipping becomes much easier during the painting commands
recording phase, as it only concerns the use of already assigned clip
rectangles. The same approach is applied to handle scrolling offsets.
Also, clip rectangle calculation is now implemented more correctly, as
we no longer stop at the stacking context boundary while intersecting
clip rectangles in the containing block chain.
Fixes:
https://github.com/SerenityOS/serenity/issues/22932https://github.com/SerenityOS/serenity/issues/22883https://github.com/SerenityOS/serenity/issues/22679https://github.com/SerenityOS/serenity/issues/22534
With this change, a stacking context can be established by any
paintable, including inline paintables. The stacking context traversal
is updated to remove the assumption that the stacking context root is
paintable box.
With this change, instead of applying scroll offsets during the
recording of the painting command list, we do the following:
1. Collect all boxes with scrollable overflow into a PaintContext,
each with an id and the total amount of scrolling offset accumulated
from ancestor scrollable boxes.
2. During the recording phase assign a corresponding scroll_frame_id to
each command that paints content within a scrollable box.
3. Before executing the recorded commands, translate each command that
has a scroll_frame_id by the accumulated scroll offset.
This approach has following advantages:
- Implementing nested scrollables becomes much simpler, as the
recording phase only requires the correct assignment of the nearest
scrollable's scroll_frame_id, while the accumulated offset from
ancestors is applied subsequently.
- The recording of painting commands is not tied to a specific offset
within scrollable boxes, which means in the future, it will be
possible to update the scrolling offset and repaint without the need
to re-record painting commands.
Eventually we should not need the layout tree for anything when painting
and this code will only look at the paint tree. For now, this is just
another step in that direction.
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.