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2 commits

Author SHA1 Message Date
Aliaksandr Kalenik
0bf82f748f LibWeb: Move clip rect calculation to happen before painting
With this change, clip rectangles for boxes with hidden overflow or the
clip property are no longer calculated during the recording of painting
commands. Instead, it has moved to the "pre-paint" phase, along with
the assignment of scrolling offsets, and works in the following way:

1. The paintable tree is traversed to collect all paintable boxes that
   have hidden overflow or use the CSS clip property. For each of these
   boxes, the "final" clip rectangle is calculated by intersecting clip
   rectangles in the containing block chain for a box.
2. The paintable tree is traversed another time, and a clip rectangle
   is assigned for each paintable box contained by a node with hidden
   overflow or the clip property.

This way, clipping becomes much easier during the painting commands
recording phase, as it only concerns the use of already assigned clip
rectangles. The same approach is applied to handle scrolling offsets.

Also, clip rectangle calculation is now implemented more correctly, as
we no longer stop at the stacking context boundary while intersecting
clip rectangles in the containing block chain.

Fixes:
https://github.com/SerenityOS/serenity/issues/22932
https://github.com/SerenityOS/serenity/issues/22883
https://github.com/SerenityOS/serenity/issues/22679
https://github.com/SerenityOS/serenity/issues/22534
2024-01-28 08:25:28 +01:00
Aliaksandr Kalenik
063e66cae9 LibWeb: Introduce RecordingPainter to serialize painting commands
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.

Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
  viewport at the command level rather than during stacking context
  traversal.
- Run painting in a separate thread. The painting thread can process
  serialized painting commands, while the main thread can work on the
  next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
  to back each painting command rather than constructing an alternative
  for the entire Gfx::Painter API.
2023-10-18 10:58:42 +02:00