Commit graph

21 commits

Author SHA1 Message Date
Matthew Olsson
44afc8678d LibGfx: Add an indexing operator to Matrix 2024-03-02 12:25:53 +01:00
Nico Weber
72f0575fb0 LibGfx: Fix -Wdouble-promotion for float matrices 2023-05-02 17:15:48 +01:00
Luke Wilde
dec09333a3 LibGfx: Add method to Matrix that determines if the matrix is invertible 2023-02-27 20:55:09 +01:00
Linus Groh
d26aabff04 Everywhere: Run clang-format 2022-12-03 23:52:23 +00:00
Zaggy1024
ba79de0439 LibGfx: Make Matrix and VectorN more constexpr-friendly
This allows the copy constructor of Matrix to be called constexpr,
which should allow more values to be compile-time calculated.

Likewise, VectorN.data() is now constexpr so that it can be compile-time
evaluated.
2022-10-25 11:06:11 +02:00
MacDue
6b167c8427 LibGfx: Add [[nodiscard]] to Matrix operators 2022-10-02 21:17:41 +02:00
MacDue
3d532571bb LibGfx: Add Matrix::operator*(T scalar) 2022-10-02 21:17:41 +02:00
MacDue
95878688a7 LibGfx: Add Matrix::operator+(Matrix const & other) 2022-10-02 21:17:41 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Jelle Raaijmakers
8a3242cb83 LibGL+LibSoftGPU+LibGfx: Reimplement normal transformation
We now support generating top-left submatrices from a `Gfx::Matrix`
and we move the normal transformation calculation into
`SoftGPU::Device`. No functional changes.
2022-03-27 09:19:43 -07:00
Jelle Raaijmakers
a41d5ffa1e LibGfx+LibGL: Allow singular matrices to be inverted
This is basically the old behavior before the GLtron port was
introduced, but `.inverse()` no longer crashes if the matrix is
singular.
2022-01-12 01:08:38 +01:00
Jelle Raaijmakers
a4a666152b LibGfx+LibGL: Do not crash if matrix inverse does not exist
Allow `Matrix::inverse()` to return an error and deal with those in
LibGL. Also use this opportunity to more efficiently calculate the
transpose of the model view matrix for the normal transformation.
2022-01-11 23:47:42 +01:00
Jelle Raaijmakers
e056cf7e3f LibGfx: Mark some Matrix functions as [[nodiscard]] 2021-12-30 14:24:29 +01:00
Ben Wiederhake
ee18912373 LibGfx: Implement copy-assign for Matrix
This used to generate a warning about using a deprecated copy-assign,
default-generated by the compiler, and deprecated because we hand-
implement the copy-constructor. This warning is correct, since the
default-generated copy-assign may or may not be as efficient as memcpy.

This patch gets rid of the warning, and has either no performance impact
or a slightly positive one. If this turns out to be wrong, we should
probably also fix the copy-constructor.
2021-10-10 21:03:27 +01:00
Jelle Raaijmakers
22d8778437 LibGfx/Matrix: Add inverse() and friends
Matrix inversion comes in quite handy in 3D projections, so let's add
`Matrix<N,T>.inverse()`. To support matrix inversion, the following
methods are added:

* `Matrix.first_minor()`
  See: https://en.wikipedia.org/wiki/Minor_(linear_algebra)
* `Matrix.adjugate()`
  See: https://en.wikipedia.org/wiki/Adjugate_matrix
* `Matrix.determinant()`
  See: https://en.wikipedia.org/wiki/Determinant
* `Matrix.inverse()`
  See: https://en.wikipedia.org/wiki/Invertible_matrix
* `Matrix.operator/()`
  To support easy matrix division :-)

Code loosely based on an implementation listed here:
https://www.geeksforgeeks.org/adjoint-inverse-matrix/
2021-05-24 00:33:18 +01:00
Stephan Unverwerth
c2d84efaae LibGfx+Demos: Make Matrix4x4 a true alias for Matrix<4,T>
Matrix4x4 was defined as a derived class of Matrix<N,T> before.
Furthermore, some code was duplicated and it was overall just messy.
This commit turns Matrix4x4 into a simple alias for Matrix<4,T>.
2021-05-13 22:24:42 +02:00
Stephan Unverwerth
0833db0874 LibGfx: Make Matrix class consistently row-major
Matrix elements were interpreted in different ways.
This makes it definitely row-major, allowing initialization via
initializer list in a standard scientific order. Also matrix
multiplication now happens in the correct order and accessing
elements happens as m_elements[row][column].
2021-05-13 22:24:42 +02:00
Hendiadyoin1
1424c4651f LibGfx: Constexpr Matrices and Vectors 2021-05-08 10:13:22 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibGfx/Matrix.h (Browse further)