This moves some stuff around to make LibGUI depend on LibSyntax instead
of the other way around, as not every application that wishes to do
syntax highlighting is necessarily a LibGUI (or even a GUI) application.
There is a bug in the "search by typing" feature of
AbstractView, where the highlighted text shown in items' title won't
match the search query if the search query contains whitespace.
This commit fixes that bug.
The bug is caused by a bad assumption made in
AbstractView::draw_item_text about the Painter::draw_text API.
Specifically that the function passed to it will be called for each
code point of the string instead of for each drawable glyph.
This is fixed by not relying on looking at the length of the highlight
string, but instead looking at its content.
Change the value for `highlight_selected_text_span_collection_index`
to avoid the conflict with `search_results_span_collection_index`.
And pass the selection instead of calling selected_text() again
This feature is similar(somewhat) to the Clion's highlight all
occurances of word under caret. This is not perfect implementation
since there is a issue with resetting the `spans` `attributes` such as
`color`, `background_color`
HackStudio: Reset spans upon mousedown_event after double clicking
Reset the spans upon mousedown_event after double clicking the text
(to highlight all occurrances). Avoid highlighting if whitespace is
selected
If we double-click on a TextEditor that has spans, but the click itself
was not on a span, fall back to the without-spans behavior. Previously
the cursor would instead jump to the end of the document.
IFF was a generic container fileformat that was popular on the Amiga
since it was the only file format supported by Deluxe Paint.
ILBM is an image format popular in the late eighties/nineties
that uses the IFF container.
This is a very first version of the decoder that only supports
(byterun) compressed files with bpp <= 8.
Only the minimal chunks are decoded: CMAP, BODY, BMHD.
I am planning to add support for the following variants:
- EHB (32 colours + lighter 32 colours)
- HAM6 / HAM8 (special mode that allowed to display the whole Amiga
4096 colours / 262 144 colours palette)
- TrueColor (24bit)
Things that could be fun to do:
- Still images could be animated using color cycle information
There's the "font_type" property which currently only handles
fixed-width yes/no, so until we get a proper font type enum and
associated enum property, this is better to use from GML instead of a
special case in the GML compiler.
This does the exact same thing as the runtime initializer,
except it is faster and can catch some errors much earlier.
The code generator includes these important features:
- Automatic include generation where necessary
- Special-casing for TabWidget and ScrollableContainerWidget
- No use of DeprecatedString where possible
The function already can report an invalid JSON value for the dimension,
so let's actually use that for when the number is too large or some
other invalid JSON type, like an object or a boolean, was passed.
The user can now save, load, and view calendars. A calendar is made up
of an array of events which are saved in a JSON file. In the future we
should implement the iCalendar standard instead of using a custom
format.
Previously, typing e.g. `/home/anon` in the filename field of the
FilePicker resulted in an error for applications expecting an existing
file to open. Intuitively I expected the file picker to navigate to the
directory I typed there, similar to what we have with the location text
box at the top, so I changed it to do exactly that :^)
Since Core::Object properties are really only used by GML now that the
Inspector is long gone, there's no need for these to pollute
Core::Object.
This patch adds a new GUI::Object class to hold properties, and makes
it the new base class of GUI::Window, GUI::Widget and GUI::Layout.
The "instantiate an object by name" mechanism that GML uses is also
hoisted into GUI::Object as well.
In order to follow spec text to achieve this, we need to change the
underlying representation of a host in AK::URL to deserialized format.
Before this, we were parsing the host and then immediately serializing
it again.
Making that change resulted in a whole bunch of fallout.
After this change, callers can access the serialized data through
this concept-host-serializer. The functional end result of this
change is that IPv6 hosts are now correctly serialized to be
surrounded with '[' and ']'.
Previously, this was reimplementing the same thing by removing all the
document text and then inserting the new text - which internally would
insert each code-point individually and fire change notifications for
each one. This made the "Reformat GML" button very slow, since it not
only had to recalculate the visual lines of the document each time, but
also rebuild the preview GUI.
The reason not to use `set_text()` is that it would throw away the undo
stack, since it always behaved as if the text is a new document. So,
let's add a parameter to disable that behaviour.
This takes the time for reformatting a ~200 line GML file from several
seconds, to basically instantaneous. :^)
If a line is hidden by a folding region, then it needs to not take up
any vertical space, or else we just get a glitchy blank line instead of
a folded one. This change corrects the logic when wrapping is not
enabled.
There is now a `on_color_changed` callback that clients can optionally
hook into to receive real-time updates while the user is picking a
color. If the user hits Cancel, the callback gets called once more with
the color passed in while constructing `ColorPicker`. If the user hits
OK, the same happens with the currently selected color instead.
Programs therefore can perform all their updates with this callback, and
only care about `ExecResult` if they want to make a decision, like if we
should write the result to `ConfigServer`, for example.
The TextEditor widget was always accepting the Key_Escape event even if
the `on_escape_pressed` was empty. In other words, it was discarding the
event.
This behavior prevented shortcuts to be activated at a higher level.