Some of these are allocated upon initialization of the intrinsics, and
some lazily, but in neither case the getters actually return a nullptr.
This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has
an `operator T&()`), and also has the interesting side effect of forcing
us to explicitly use the FunctionObject& overload of call(), as passing
a NonnullGCPtr is ambigous - it could implicitly be turned into a Value
_or_ a FunctionObject& (so we have to dereference manually).
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
The three major changes are:
- Parsing parameters, the function body, and then the full assembled
function source all separately. This is required by the spec, as
function parameters and body must be valid each on their own, which
cannot be guaranteed if we only ever parse the full function.
- Returning an ECMAScriptFunctionObject instead of a FunctionExpression
that needs to be evaluated separately. This vastly simplifies the
{Async,AsyncGenerator,Generator,}Function constructor implementations.
Drop '_node' from the function name accordingly.
- The prototype is now determined via GetPrototypeFromConstructor and
passed to OrdinaryFunctionCreate.
Both at the same time because many of them call construct() in call()
and I'm not keen on adding a bunch of temporary plumbing to turn
exceptions into throw completions.
Also changes the return value of construct() to Object* instead of Value
as it always needs to return an object; allowing an arbitrary Value is a
massive foot gun.
This gives FunctionNode a "might need arguments object" boolean flag and
sets it based on the simplest possible heuristic for this: if we
encounter an identifier called "arguments" or "eval" up to the next
(nested) function declaration or expression, we won't need an arguments
object. Otherwise, we *might* need one - the final decision is made in
the FunctionDeclarationInstantiation AO.
Now, this is obviously not perfect. Even if you avoid eval, something
like `foo.arguments` will still trigger a false positive - but it's a
start and already massively cuts down on needlessly allocated objects,
especially in real-world code that is often minified, and so a full
"arguments" identifier will be an actual arguments object more often
than not.
To illustrate the actual impact of this change, here's the number of
allocated arguments objects during a full test-js run:
Before:
- Unmapped arguments objects: 78765
- Mapped arguments objects: 2455
After:
- Unmapped arguments objects: 18
- Mapped arguments objects: 37
This results in a ~5% speedup of test-js on my Linux host machine, and
about 3.5% on i686 Serenity in QEMU (warm runs, average of 5).
The following microbenchmark (calling an empty function 1M times) runs
25% faster on Linux and 45% on Serenity:
function foo() {}
for (var i = 0; i < 1_000_000; ++i)
foo();
test262 reports no changes in either direction, apart from a speedup :^)
The old name is the result of the perhaps somewhat confusingly named
abstract operation OrdinaryFunctionCreate(), which creates an "ordinary
object" (https://tc39.es/ecma262/#ordinary-object) in contrast to an
"exotic object" (https://tc39.es/ecma262/#exotic-object).
However, the term "Ordinary Function" is not used anywhere in the spec,
instead the created object is referred to as an "ECMAScript Function
Object" (https://tc39.es/ecma262/#sec-ecmascript-function-objects), so
let's call it that.
The "ordinary" vs. "exotic" distinction is important because there are
also "Built-in Function Objects", which can be either implemented as
ordinary ECMAScript function objects, or as exotic objects (our
NativeFunction).
More work needs to be done to move a lot of infrastructure to
ECMAScriptFunctionObject in order to make FunctionObject nothing more
than an interface for objects that implement [[Call]] and optionally
[[Construct]].
This removes all usages of the non-standard define_property helper
method and replaces all it's usages with the specification required
alternative or with define_direct_property where appropriate.
To better follow the spec, we need to distinguish between the current
execution context's lexical environment and variable environment.
This patch moves us to having two record pointers, although both of
them point at the same environment records for now.