This function now takes an optional out parameter for callers who would
like to what kind of property we ended up getting.
This will be used to implement inline caching for property lookups.
Also, to prepare for adding more forms of caching, the out parameter
is a struct CacheablePropertyMetadata rather than just an offset. :^)
Some of these are allocated upon initialization of the intrinsics, and
some lazily, but in neither case the getters actually return a nullptr.
This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has
an `operator T&()`), and also has the interesting side effect of forcing
us to explicitly use the FunctionObject& overload of call(), as passing
a NonnullGCPtr is ambigous - it could implicitly be turned into a Value
_or_ a FunctionObject& (so we have to dereference manually).
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).
This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
- Fix evaluation order: IsArray(O) should always be called and before
Get(O, @@toStringTag), previously it was the other way around and
IsArray would only be called if @@toStringTag is not a string
- Add missing exception checks to both function calls
- Add missing builtin tag for arguments object
Also, while we're here:
- Update variable names to match spec
- Add spec step comments
Now that the Object rewrite is in place, we have enough tools to
implement the mapped `arguments` propreties according to spec.
The basic mechanism is that the `arguments` object installs a hidden
parameter mapping object that property accesses get filtered through.
This is how accessing numeric properties on `arguments` are proxied
to the named identifier in the function scope.
When `arguments` is instantiated, getters and setters are created
for all the numeric properties on the object that correspond to
function arguments. These getters and setters can be deleted from the
object. This is all pretty intricate, so refer to the spec for details.
Note that the `arguments` object itself is still lazily instantiated
on first access within a function. This is non-conforming, and we'll
have to revisit this once we get around to improving function calls.
This patch adds a new ArgumentsObject class to represent what the spec
calls "Arguments Exotic Objects"
These are constructed by the new CreateMappedArgumentsObject when the
`arguments` identifier is resolved in a callee context.
The implementation is incomplete and doesn't yet support mapping of
the parameter variables to the indexed properties of `arguments`.