This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
Add functionality to begin parsing grid-template-columns and
grid-template-rows. There are still things to be added, like parsing
functions, but I would say a couple of the major points are already
adressed like length, percentage, and flexible-length.
This commit moves both the ImageStyleValue and LinearGradientStyleValue
to a common base class of AbstractImageStyleValue. This abstracts
getting the natural_width/height, loading/resolving, and painting
the image.
Now for 'free' you get:
- Linear gradients working with the various background sizing/repeat
properties.
- Linear gradients working as list-markers :^) -- best feature ever!
P.s. This commit is a little large as it's tricky to make this change
incrementally without breaking things.
This state is less static than we originally assumed, and there are
special formatting context-specific rules that say certain sizes are
definite in special circumstances.
To be able to support this, we move the has-definite-size flags from
the layout node to the UsedValues struct instead.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This commit moves the length calculations out to be directly on the
StringView users. This is an important step towards the goal of removing
StringView(char const*), as it moves the responsibility of calculating
the size of the string to the user of the StringView (which will prevent
naive uses causing OOB access).
Instead, put them in a Vector<OwnPtr<NodeState>>. Each layout node
has a unique index into the vector. It's a simple serial ID assigned
during layout tree construction. Every new layout restarts the sequence
at 0 for the next ICB.
This is a huge layout speed improvement on all content.
The spec grammar for `text-decoration-line` is:
`none | [ underline || overline || line-through || blink ]`
Which means that it's either `none`, or any combination of the other
values. This patch makes that parse for `text-decoration-line` and
`text-decoration`, stores the results as a Vector, and adjusts
`paint_text_decoration()` to run as a loop over all the values that are
provided.
As noted, storing a Vector of values is a bit wasteful, as they could be
stored as flags in a single `u8`. But I was getting too confused trying
to do that in a nice way.
By the time that property() gets called, we've already given every
single property a value, so we can just return it. This simplifies a
lot of places that were manually handling a lack of value
unnecessarily.
This function was written as if it returned `Optional<CSS::BoxSizing>`
but actually returned a plain `CSS::BoxSizing`, meaning if the property
was not set or was invalid, it would return whichever enum value was
first. This wasn't visible because we don't yet pay any attention to
the `box-sizing` property.
For things like "line-height: 2" to work, the font size must be assigned
before resolving the line height. Previously, the line-height was
resolved first, which meant that numeric and other relative units were
resolved against the default font-size instead.
1. Make this decision *after* we've inserted the layout node into the
layout tree. Otherwise, we can't reach its containing block!
2. Per css-sizing-3, consider auto-sized blocks whose sizes resolve
solely against other definite sizes as definite themselves.
In particular, (2) makes us consider width:auto block children of a
definite-size containing block as having definite size. This becomes
very important in flex layout.
Input events have nothing to do with layout, so let's not send them to
layout nodes.
The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
BlockContainer paint boxes are the only ones that have line boxes
associated, so let's not waste memory on line boxes in all the other
types of boxes.
This also adds Layout::Box::paint_box() and the more tightly typed
Layout::BlockContainer::paint_box() to get at the paint box from the
corresponding layout box.
The "paintable" state in Layout::Box was actually not safe to access
until after layout had been performed.
As a first step towards making this harder to mess up accidentally,
this patch moves painting information from Layout::Box to a new class:
Painting::Box. Every layout can have a corresponding paint box, and
it holds the final used metrics determined by layout.
The paint box is created and populated by FormattingState::commit().
I've also added DOM::Node::paint_box() as a convenient way to access
the paint box (if available) of a given DOM node.
Going forward, I believe this will allow us to better separate data
that belongs to layout vs painting, and also open up opportunities
for naturally invalidating caches in the paint box (since it's
reconstituted by every layout.)
Previosly, we used only the text color as a line decoration color.
The FIXME comment has been directly copy-pasted from the border color
note a few lines below.
We now consider a layout box as having definite size in these cases:
- The size is a <length>.
- The size is a <percentage> and the containing block has definite size.
This is not complete, but a bit more accurate than what we had before.
"5em" means 5*font-size, but by forcing "em" to mean the presentation
size of the bitmap font actually used, we broke a bunch of layouts that
depended on a correct interpretation of "em".
This means that "em" units will no longer be relative to the exact
size of the bitmap font in use, but I think that's a compromise we'll
have to make, since accurate layouts are more important.
This yields a visual progression on both ACID2 and ACID3. :^)
This returns a String with this format:
- LayoutNodeClassName<TAG_NAME>#id.class1.class2.class3
I've rewritten this function 10+ times at this point, so I'm just gonna
add it to the repository for future debugging needs. :^)
Nobody makes undefined Lengths now, (although actually removing
Undefined will come in a later commit) so we can remove this parameter,
and `resolved_or_auto()`/`resolved_or_zero()`.