Similar to the scoped continue and break, the only two differences
between these functions is the scope that is scanned for a matching
label, and the specific handling of a continue/break boundary.
The RegExpLiteral AST node already has the parsed regex::Parser::Result
so let's plumb that over to the bytecode executable instead of reparsing
the regex every time NewRegExp is executed.
~12% speed-up on language/literals/regexp/S7.8.5_A2.1_T2.js in test262.
Using a special instruction to access global variables allows skipping
the environment chain traversal for them and going directly to the
module/global environment. Currently, this instruction only caches the
offset for bindings that belong to the global object environment.
However, there is also an opportunity to cache the offset in the global
declarative record.
This change results in a 57% increase in speed for
imaging-gaussian-blur.js in Kraken.
The instructions GetById and GetByIdWithThis now remember the last-seen
Shape, and if we see the same object again, we reuse the property offset
from last time without doing a new lookup.
This allows us to use Object::get_direct(), bypassing the entire lookup
machinery and saving lots of time.
~23% speed-up on Kraken/ai-astar.js :^)
- Update ECMAScriptFunctionObject::function_declaration_instantiation
to initialize local variables
- Introduce GetLocal, SetLocal, TypeofLocal that will be used to
operate on local variables.
- Update bytecode generator to emit instructions for local variables
This makes them trivially copyable, which is an assumption multiple
optimizations use when rebuilding the instruction stream.
This fixes most optimized crashes in the test262 suite.
Since we no longer need to create or leave var environments directly
in bytecode, we can streamline the two instructions by making them
always operate on the lexical environment.
Instead of implementing this AO in bytecode, we now have an instruction
for it that simply invokes the C++ implementation.
This allows us to simplify Bytecode::Generator quite a bit by removing
all the variable scope tracking.
This uses a newly added instruction `ScheduleJump`
This instruction tells the finally proceeding it, that instead of
jumping to it's next block it should jump to the designated block.
DeprecatedFlyString relies heavily on DeprecatedString's StringImpl, so
let's rename it to A) match the name of DeprecatedString, B) write a new
FlyString class that is tied to String.
This is still not perfect, as we now actually crash in the
`try-finally-continue` tests, while we now succeed all
`try-catch-finally-*` tests.
Note that we do not yet go through the finally block when exiting the
unwind context through a break or continue.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
BlockDeclarationInstantiation takes as input the new lexical
environment that was created and checks if there is a binding for the
current name only in this new scope.
This allows shadowing lexical variables and prevents us crashing due to
an already initialized lexical variable in this case:
```js
let x = 1;
{
let x = 1;
}
```
This is done by keeping track of all the labels that apply to a given
break/continue scope alongside their bytecode target. When a
break/continue with a label is generated, we scan from the most inner
scope to the most outer scope looking for the label, performing any
necessary unwinds on the way. Once the label is found, it is then
jumped to.
`delete` has to operate directly on Reference Records, so this
introduces a new set of operations called DeleteByValue, DeleteVariable
and DeleteById. They operate similarly to their Get counterparts,
except they end in creating a (temporary) Reference and calling delete_
on it.
This will leave any lexical/variable environments on the way to the
closest unwind context boundary.
This will not leave the closest unwind context, as we still need the
unwind context to perform the Throw instruction correctly.
When we reach a block terminating instruction (e.g. Break, Throw),
we cannot generate anymore instructions after it. This would not allow
us to leave any lexical/variable environments.
This uses the mechanism introduced in ba9c49 to unwind environments
when we encounter these instructions.
Now we emit CreateVariable and SetVariable with the appropriate
initialization/environment modes, much closer to the spec.
This makes a whole lot of things like let/const variables, function
and variable hoisting and some other things work :^)
Instead of crashing on the spot, return a descriptive error that will
eventually continue its days as a javascript "InternalError" exception.
This should make random crashes with BC less likely.
Using an Optional was extremely wasteful for function objects that don't
even have a bytecode executable.
This allows ECMAScriptFunctionObject to fit in a smaller size class.
This is a specialized string table for storing identifiers only.
Identifiers are always FlyStrings, which makes many common operations
faster by allowing O(1) comparison.
EnterUnwindContext pushes an unwind context (exception handler and/or
finalizer) onto a stack.
LeaveUnwindContext pops the unwind context from that stack.
Upon return to the interpreter loop we check whether the VM has an
exception pending. If no unwind context is available we return from the
loop. If an exception handler is available we clear the VM's exception,
put the exception value into the accumulator register, clear the unwind
context's handler and jump to the handler. If no handler is available
but a finalizer is available we save the exception value + metadata (for
later use by ContinuePendingUnwind), clear the VM's exception, pop the
unwind context and jump to the finalizer.
ContinuePendingUnwind checks whether a saved exception is available. If
no saved exception is available it jumps to the resume label. Otherwise
it stores the exception into the VM.
The Jump after LeaveUnwindContext could be integrated into the
LeaveUnwindContext instruction. I've kept them separate for now to make
the bytecode more readable.
> try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4
1:
[ 0] EnterScope
[ 10] EnterUnwindContext handler:@4 finalizer:@3
[ 38] EnterScope
[ 48] LoadImmediate 1
[ 60] NewString 1 ("x")
[ 70] Throw
<for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here>
2:
[ 0] LoadImmediate 4
3:
[ 0] EnterScope
[ 10] LoadImmediate 3
[ 28] ContinuePendingUnwind resume:@2
4:
[ 0] SetVariable 0 (e)
[ 10] EnterScope
[ 20] LoadImmediate 2
[ 38] LeaveUnwindContext
[ 3c] Jump @3
String Table:
0: e
1: x
Instead of using Strings in the bytecode ops this adds a global string
table to the Executable struct which individual operations can refer
to using indices. This brings bytecode ops one step closer to being
pointer free.
This limits the size of each block (currently set to 1K), and gets us
closer to a canonical, more easily analysable bytecode format.
As a result of this, "Labels" are now simply entries to basic blocks.
Since there is no more 'conditional' jump (as all jumps are always
taken), JumpIf{True,False} are unified to JumpConditional, and
JumpIfNullish is renamed to JumpNullish.
Also fixes#7914 as a result of reimplementing the loop logic.