This patchset makes ProtocolServer stream the downloads to its client
(LibProtocol), and as such changes the download API; a possible
download lifecycle could be as such:
notation = client->server:'>', server->client:'<', pipe activity:'*'
```
> StartDownload(GET, url, headers, {})
< Response(0, fd 8)
* {data, 1024b}
< HeadersBecameAvailable(0, response_headers, 200)
< DownloadProgress(0, 4K, 1024)
* {data, 1024b}
* {data, 1024b}
< DownloadProgress(0, 4K, 2048)
* {data, 1024b}
< DownloadProgress(0, 4K, 1024)
< DownloadFinished(0, true, 4K)
```
Since managing the received file descriptor is a pain, LibProtocol
implements `Download::stream_into(OutputStream)`, which can be used to
stream the download into any given output stream (be it a file, or
memory, or writing stuff with a delay, etc.).
Also, as some of the users of this API require all the downloaded data
upfront, LibProtocol also implements `set_should_buffer_all_input()`,
which causes the download instance to buffer all the data until the
download is complete, and to call the `on_buffered_download_finish`
hook.
Instead of everyone overriding save_to() and set_property() and doing
a pretty asymmetric job of implementing the various properties, let's
add a bit of structure here.
Object properties are now represented by a Core::Property. Properties
are registered with a getter and setter (optional) in constructors.
I've added some convenience macros for creating and registering
properties, but this does still feel a bit bulky. We'll have to
iterate on this and see where it goes.
This patch adds ImageResource as a subclass of Resource. This new class
also keeps a Gfx::ImageDecoder so that we can share decoded bitmaps
between all clients of an image resource inside LibWeb.
With this, we now share both encoded and decoded data for images. :^)
I had to change how the purgeable-volatile flag is updated to keep the
volatile-images-outside-the-visible-viewport optimization working.
HTMLImageElement now inherits from ImageResourceClient (a subclass of
ResourceClient with additional image-specific stuff) and informs its
ImageResource about whether it's inside the viewport or outside.
This is pretty awesome! :^)
This patch introduces a caching mechanism in ResourceLoader. It's keyed
on a LoadRequest object which is what you provide to load_resource()
when you want to load a resource.
We currently never prune the cache, so resources will stay in there
forever. This is obviously not gonna stay that way, but we're just
getting started here. :^)
This should drastically reduce the number of requests when loading
some sites (like Twitter) that reuse the same images over and over.
A Resource represents a resource that we're loading, have loaded or
will soon load. Basically, it's a downloadable resource that can be
shared by multiple clients.
A typical usecase is multiple <img> elements with the same src.
In a future patch, we will try to make sure that those <img> elements
get the same Resource if possible. This will reduce network usage,
memory usage, and CPU usage. :^)
For now, this first patch simply introduces the mechanism.
You get a Resource by calling ResourceLoader::load_resource().
To get notified about changes to a Resource's load status, you inherit
from ResourceClient and implement the callbacks you're interested in.
This patch turns HTMLImageElement into a ResourceClient.