The pseudo-code from the spec says "Assert: Type(obj) is Object.", so we
can just enforce this at compile time rather than taking it literally
and doing "ASSERT(value.is_object())".
Also fix an issue where the absence of a "length" property on the object
would cause a crash (to_number() on empty value).
Roughly 7% of test-js runtime was spent creating FlyStrings from string
literals. This patch frontloads that work and caches all the commonly
used names in LibJS on a CommonPropertyNames struct that hangs off VM.
More work on decoupling the general runtime from Interpreter. The goal
is becoming clearer. Interpreter should be one possible way to execute
code inside a VM. In the future we might have other ways :^)
This patch moves the exception state, call stack and scope stack from
Interpreter to VM. I'm doing this to help myself discover what the
split between Interpreter and VM should be, by shuffling things around
and seeing what falls where.
With these changes, we no longer have a persistent lexical environment
for the current global object on the Interpreter's call stack. Instead,
we push/pop that environment on Interpreter::run() enter/exit.
Since it should only be used to find the global "this", and not for
variable storage (that goes directly into the global object instead!),
I had to insert some short-circuiting when walking the environment
parent chain during variable lookup.
Note that this is a "stepping stone" commit, not a final design.
In the case of an exception in a property getter function we would not
return early, and a subsequent attempt to call the replacer function
would crash the interpreter due to call_internal() asserting.
Fixes#3548.
The fact that a `MarkedValueList` had to be created was just annoying,
so here's an alternative.
This patchset also removes some (now) unneeded MarkedValueList.h includes.
This commit also exposes JSONObject's implementation of stringify to the
public, so that it can be used by test-js without having to go through
the interpreter's environment.
Divide the Object constructor into three variants:
- The regular one (takes an Object& prototype)
- One for use by GlobalObject
- One for use by objects without a prototype (e.g ObjectPrototype)
More work towards supporting multiple global objects. Native C++ code
now get a GlobalObject& and don't have to ask the Interpreter for it.
I've added macros for declaring and defining native callbacks since
this was pretty tedious and this makes it easier next time we want to
change any of these signatures.