To allow implementing the DOM class hierarchy in JS bindings, this
patch adds an inherits() function that can be used to ask an Object
if it inherits from a specific C++ class (by name).
The necessary overrides are baked into each Object subclass by the
new JS_OBJECT macro, which works similarly to C_OBJECT in LibCore.
Thanks to @Dexesttp for suggesting this approach. :^)
To make sure that everything is set up correctly in objects before we
start adding properties to them, we split cell allocation into 3 steps:
1. Allocate a cell of appropriate size from the Heap
2. Call the C++ constructor on the cell
3. Call initialize() on the constructed object
The job of initialize() is to define all the initial properties.
Doing it in a second pass guarantees that the Object has a valid Shape
and can find its own GlobalObject.